diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { testInputs: vec4, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let _0_v: vec4 = _globalUniforms.testInputs; let _1_x: f32 = _0_v.x; let _2_y: f32 = _0_v.y; let _3_z: f32 = _0_v.z; let _4_w: f32 = _0_v.w; let a: vec4 = vec4(_1_x, _2_y, _3_z, _4_w); let _9_x: f32 = _globalUniforms.testInputs.x; let _10_y: f32 = _globalUniforms.testInputs.y; let _11_z: f32 = _globalUniforms.testInputs.z; let _12_w: f32 = _globalUniforms.testInputs.w; let b: vec4 = vec4(_9_x, _10_y, _11_z, _12_w); const c: vec4 = vec4(0.0, 1.0, 2.0, 3.0); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((all(a == vec4(-1.25, 0.0, 0.75, 2.25)) && all(b == vec4(-1.25, 0.0, 0.75, 2.25))) && all(c == vec4(0.0, 1.0, 2.0, 3.0)))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }