diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { unknownInput: f32, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { var h4: vec4 = vec4(_globalUniforms.unknownInput); h4 = vec4(vec2(_globalUniforms.unknownInput), 0.0, 1.0); h4 = vec4(0.0, _globalUniforms.unknownInput, 1.0, 0.0); h4 = vec4(0.0, _globalUniforms.unknownInput, 0.0, _globalUniforms.unknownInput); return h4; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }