diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { unknownInput: f32, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let b: bool = bool(_globalUniforms.unknownInput); var b4: vec4 = vec4(b); b4 = vec4(vec2(b), false, true); b4 = vec4(false, b, true, false); b4 = vec4(false, b, false, b); return vec4(b4); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }