diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { unknownInput: f32, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let i: i32 = i32(_globalUniforms.unknownInput); var i4: vec4 = vec4(i); i4 = vec4(vec2(i), 0, 1); i4 = vec4(0, i, 1, 0); i4 = vec4(0, i, 0, i); return vec4(i4); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }