diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { f: mat2x2, h: mat2x2, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(_stageOut: ptr) { { (*_stageOut).sk_FragColor = (vec4(_globalUniforms.h[0], _globalUniforms.h[1]) + vec4(vec4(_globalUniforms.f[0], _globalUniforms.f[1]))) + vec4(vec4(vec4(_globalUniforms.h[0], _globalUniforms.h[1])) + vec4(_globalUniforms.f[0], _globalUniforms.f[1])); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _skslMain(&_stageOut); return _stageOut; }