diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { f1: f32, f2: f32, f3: f32, h1: f32, h2: f32, h3: f32, v1: vec2, v2: vec2, v3: vec2, hv1: vec2, hv2: vec2, hv3: vec2, m1: mat2x2, m2: mat2x2, m3: mat2x2, hm1: mat2x2, hm2: mat2x2, hm3: mat2x2, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain() -> vec4 { { var ok: bool = true; ok = ok && (_globalUniforms.f1 == _globalUniforms.f2); ok = ok && (_globalUniforms.h1 == _globalUniforms.h2); ok = ok && (_globalUniforms.f1 == f32(_globalUniforms.h2)); ok = ok && (f32(_globalUniforms.h1) == _globalUniforms.f2); ok = ok && (_globalUniforms.f1 != _globalUniforms.f3); ok = ok && (_globalUniforms.h1 != _globalUniforms.h3); ok = ok && (_globalUniforms.f1 != f32(_globalUniforms.h3)); ok = ok && (f32(_globalUniforms.h1) != _globalUniforms.f3); ok = ok && all(_globalUniforms.v1 == _globalUniforms.v2); ok = ok && all(_globalUniforms.hv1 == _globalUniforms.hv2); ok = ok && all(_globalUniforms.v1 == vec2(_globalUniforms.hv2)); ok = ok && all(vec2(_globalUniforms.hv1) == _globalUniforms.v2); ok = ok && any(_globalUniforms.v1 != _globalUniforms.v3); ok = ok && any(_globalUniforms.hv1 != _globalUniforms.hv3); ok = ok && any(_globalUniforms.v1 != vec2(_globalUniforms.hv3)); ok = ok && any(vec2(_globalUniforms.hv1) != _globalUniforms.v3); ok = ok && (all(_globalUniforms.m1[0] == _globalUniforms.m2[0]) && all(_globalUniforms.m1[1] == _globalUniforms.m2[1])); ok = ok && (all(_globalUniforms.hm1[0] == _globalUniforms.hm2[0]) && all(_globalUniforms.hm1[1] == _globalUniforms.hm2[1])); let _skTemp0 = mat2x2(_globalUniforms.hm2); ok = ok && (all(_globalUniforms.m1[0] == _skTemp0[0]) && all(_globalUniforms.m1[1] == _skTemp0[1])); let _skTemp1 = mat2x2(_globalUniforms.hm1); ok = ok && (all(_skTemp1[0] == _globalUniforms.m2[0]) && all(_skTemp1[1] == _globalUniforms.m2[1])); ok = ok && (any(_globalUniforms.m1[0] != _globalUniforms.m3[0]) || any(_globalUniforms.m1[1] != _globalUniforms.m3[1])); ok = ok && (any(_globalUniforms.hm1[0] != _globalUniforms.hm3[0]) || any(_globalUniforms.hm1[1] != _globalUniforms.hm3[1])); let _skTemp2 = mat2x2(_globalUniforms.hm3); ok = ok && (any(_globalUniforms.m1[0] != _skTemp2[0]) || any(_globalUniforms.m1[1] != _skTemp2[1])); let _skTemp3 = mat2x2(_globalUniforms.hm1); ok = ok && (any(_skTemp3[0] != _globalUniforms.m3[0]) || any(_skTemp3[1] != _globalUniforms.m3[1])); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(ok)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(); return _stageOut; }