diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSIn { @builtin(position) sk_FragCoord: vec4, }; struct FSOut { @location(0) sk_FragColor: vec4, }; fn _skslMain(_stageIn: FSIn) -> vec4 { { return vec4(f32(_stageIn.sk_FragCoord.x), 0.0, 0.0, 1.0); } } @fragment fn main(_stageIn: FSIn) -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(_stageIn); return _stageOut; }