diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; @group(1) @binding(3) var tex_Sampler: sampler; @group(1) @binding(2) var tex_Texture: texture_2d; fn _skslMain(_stageOut: ptr) { { let a: vec4 = textureSample(tex_Texture, tex_Sampler, vec2(1.0)); let _skTemp0 = vec3(1.0); let b: vec4 = textureSample(tex_Texture, tex_Sampler, _skTemp0.xy / _skTemp0.z); let _skTemp1 = vec3(1.0); let c: vec4 = textureSampleBias(tex_Texture, tex_Sampler, _skTemp1.xy / _skTemp1.z, -0.75 + 0.0); (*_stageOut).sk_FragColor = (a * b) * c; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _skslMain(&_stageOut); return _stageOut; }