/*
 * Copyright (C) 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.annotation.FlaggedApi;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.graphics.Insets;
import android.inputmethodservice.InputMethodService;
import android.os.Build;
import android.os.CancellationSignal;
import android.view.WindowInsets.Type;
import android.view.WindowInsets.Type.InsetsType;
import android.view.animation.Interpolator;
import android.view.flags.Flags;

import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;

/**
 * Interface to control windows that generate insets.
 *
 * For guidance, see <a href="https://developer.android.com/develop/ui/views/layout/immersive">
 * Hide system bars for immersive mode</a>.
 */
public interface WindowInsetsController {

    /**
     * Makes status bars become opaque with solid dark background and light foreground.
     * @hide
     */
    int APPEARANCE_OPAQUE_STATUS_BARS = 1;

    /**
     * Makes navigation bars become opaque with solid dark background and light foreground.
     * @hide
     */
    int APPEARANCE_OPAQUE_NAVIGATION_BARS = 1 << 1;

    /**
     * Makes items on system bars become less noticeable without changing the layout of the bars.
     * @hide
     */
    int APPEARANCE_LOW_PROFILE_BARS = 1 << 2;

    /**
     * Changes the foreground color for light status bars so that the items on the bar can be read
     * clearly.
     */
    int APPEARANCE_LIGHT_STATUS_BARS = 1 << 3;

    /**
     * Changes the foreground color for light navigation bars so that the items on the bar can be
     * read clearly.
     */
    int APPEARANCE_LIGHT_NAVIGATION_BARS = 1 << 4;

    /**
     * Makes status bars semi-transparent with dark background and light foreground.
     * @hide
     */
    int APPEARANCE_SEMI_TRANSPARENT_STATUS_BARS = 1 << 5;

    /**
     * Makes navigation bars semi-transparent with dark background and light foreground.
     * @hide
     */
    int APPEARANCE_SEMI_TRANSPARENT_NAVIGATION_BARS = 1 << 6;

    /**
     * Makes the caption bar transparent.
     */
    @FlaggedApi(Flags.FLAG_CUSTOMIZABLE_WINDOW_HEADERS)
    int APPEARANCE_TRANSPARENT_CAPTION_BAR_BACKGROUND = 1 << 7;

    /**
     * When {@link WindowInsetsController#APPEARANCE_TRANSPARENT_CAPTION_BAR_BACKGROUND} is set,
     * changes the foreground color of the caption bars so that the items on the bar can be read
     * clearly on light backgrounds.
     */
    @FlaggedApi(Flags.FLAG_CUSTOMIZABLE_WINDOW_HEADERS)
    int APPEARANCE_LIGHT_CAPTION_BARS = 1 << 8;

    /**
     * Same as {@link #APPEARANCE_LIGHT_NAVIGATION_BARS} but set by the system. The system will
     * respect {@link #APPEARANCE_LIGHT_NAVIGATION_BARS} when this is cleared.
     * @hide
     */
    int APPEARANCE_FORCE_LIGHT_NAVIGATION_BARS = 1 << 9;

    /**
     * Determines the appearance of system bars.
     * @hide
     */
    @Retention(RetentionPolicy.SOURCE)
    @IntDef(flag = true, value = {
            APPEARANCE_OPAQUE_STATUS_BARS,
            APPEARANCE_OPAQUE_NAVIGATION_BARS,
            APPEARANCE_LOW_PROFILE_BARS,
            APPEARANCE_LIGHT_STATUS_BARS,
            APPEARANCE_LIGHT_NAVIGATION_BARS,
            APPEARANCE_SEMI_TRANSPARENT_STATUS_BARS,
            APPEARANCE_SEMI_TRANSPARENT_NAVIGATION_BARS,
            APPEARANCE_TRANSPARENT_CAPTION_BAR_BACKGROUND,
            APPEARANCE_LIGHT_CAPTION_BARS,
            APPEARANCE_FORCE_LIGHT_NAVIGATION_BARS})
    @interface Appearance {
    }

    /**
     * Option for {@link #setSystemBarsBehavior(int)}. System bars will be forcibly shown on any
     * user interaction on the corresponding display if navigation bars are hidden by
     * {@link #hide(int)} or
     * {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)}.
     * @deprecated This is not supported on Android {@link Build.VERSION_CODES#S} and later. Use
     *             {@link #BEHAVIOR_DEFAULT} or {@link #BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE}
     *             instead.
     */
    @Deprecated
    int BEHAVIOR_SHOW_BARS_BY_TOUCH = 0;

    /**
     * The default option for {@link #setSystemBarsBehavior(int)}: Window would like to remain
     * interactive when hiding navigation bars by calling {@link #hide(int)} or
     * {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)}.
     *
     * <p>When system bars are hidden in this mode, they can be revealed with system gestures, such
     * as swiping from the edge of the screen where the bar is hidden from.</p>
     *
     * <p>When the gesture navigation is enabled, the system gestures can be triggered regardless
     * the visibility of system bars.</p>
     */
    int BEHAVIOR_DEFAULT = 1;

    /**
     * Option for {@link #setSystemBarsBehavior(int)}: Window would like to remain interactive when
     * hiding navigation bars by calling {@link #hide(int)} or
     * {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)}.
     *
     * <p>When system bars are hidden in this mode, they can be revealed with system gestures, such
     * as swiping from the edge of the screen where the bar is hidden from.</p>
     * @deprecated Use {@link #BEHAVIOR_DEFAULT} instead.
     */
    @Deprecated
    int BEHAVIOR_SHOW_BARS_BY_SWIPE = BEHAVIOR_DEFAULT;

    /**
     * Option for {@link #setSystemBarsBehavior(int)}: Window would like to remain interactive when
     * hiding navigation bars by calling {@link #hide(int)} or
     * {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)}.
     *
     * <p>When system bars are hidden in this mode, they can be revealed temporarily with system
     * gestures, such as swiping from the edge of the screen where the bar is hidden from. These
     * transient system bars will overlay app’s content, may have some degree of transparency, and
     * will automatically hide after a short timeout.</p>
     */
    int BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE = 2;

    /**
     * Determines the behavior of system bars when hiding them by calling {@link #hide}.
     * @hide
     */
    @Retention(RetentionPolicy.SOURCE)
    @IntDef(value = {BEHAVIOR_DEFAULT, BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE})
    @interface Behavior {
    }

    /**
     * Makes a set of windows that cause insets appear on screen.
     * <p>
     * Note that if the window currently doesn't have control over a certain type, it will apply the
     * change as soon as the window gains control. The app can listen to the event by observing
     * {@link View#onApplyWindowInsets} and checking visibility with {@link WindowInsets#isVisible}.
     *
     * @param types A bitmask of {@link WindowInsets.Type} specifying what windows the app
     *              would like to make appear on screen.
     */
    void show(@InsetsType int types);

    /**
     * Makes a set of windows causing insets disappear.
     * <p>
     * Note that if the window currently doesn't have control over a certain type, it will apply the
     * change as soon as the window gains control. The app can listen to the event by observing
     * {@link View#onApplyWindowInsets} and checking visibility with {@link WindowInsets#isVisible}.
     *
     * @param types A bitmask of {@link WindowInsets.Type} specifying what windows the app
     *              would like to make disappear.
     */
    void hide(@InsetsType int types);

    /**
     * Lets the application control window inset animations in a frame-by-frame manner by modifying
     * the position of the windows in the system causing insets directly.
     *
     * @param types The {@link WindowInsets.Type}s the application has requested to control.
     * @param durationMillis Duration of animation in
     *                       {@link java.util.concurrent.TimeUnit#MILLISECONDS}, or -1 if the
     *                       animation doesn't have a predetermined duration. This value will be
     *                       passed to {@link WindowInsetsAnimation#getDurationMillis()}
     * @param interpolator The interpolator used for this animation, or {@code null} if this
     *                     animation doesn't follow an interpolation curve. This value will be
     *                     passed to {@link WindowInsetsAnimation#getInterpolator()} and used to
     *                     calculate {@link WindowInsetsAnimation#getInterpolatedFraction()}.
     * @param listener The {@link WindowInsetsAnimationControlListener} that gets called when the
     *                 windows are ready to be controlled, among other callbacks.
     * @param cancellationSignal A cancellation signal that the caller can use to cancel the
     *                           request to obtain control, or once they have control, to cancel the
     *                           control.
     * @see WindowInsetsAnimation#getFraction()
     * @see WindowInsetsAnimation#getInterpolatedFraction()
     * @see WindowInsetsAnimation#getInterpolator()
     * @see WindowInsetsAnimation#getDurationMillis()
     */
    void controlWindowInsetsAnimation(@InsetsType int types, long durationMillis,
            @Nullable Interpolator interpolator,
            @Nullable CancellationSignal cancellationSignal,
            @NonNull WindowInsetsAnimationControlListener listener);

    /**
     * Lets the application add non-controllable listener object that can be called back
     * when animation is invoked by the system by host calling methods such as {@link #show} or
     * {@link #hide}.
     *
     * The listener is supposed to be used for logging only, using the control or
     * relying on the timing of the callback in any other way is not supported.
     *
     * @param listener The {@link WindowInsetsAnimationControlListener} that gets called when
     *                 the animation is driven by the system and not the host
     * @hide
     */
    void setSystemDrivenInsetsAnimationLoggingListener(
            @Nullable WindowInsetsAnimationControlListener listener);

    /**
     * Controls the appearance of system bars.
     * <p>
     * For example, the following statement adds {@link #APPEARANCE_LIGHT_STATUS_BARS}:
     * <pre>
     * setSystemBarsAppearance(APPEARANCE_LIGHT_STATUS_BARS, APPEARANCE_LIGHT_STATUS_BARS)
     * </pre>
     * And the following statement clears it:
     * <pre>
     * setSystemBarsAppearance(0, APPEARANCE_LIGHT_STATUS_BARS)
     * </pre>
     *
     * @param appearance Bitmask of appearance flags.
     * @param mask Specifies which flags of appearance should be changed.
     * @see #getSystemBarsAppearance
     */
    void setSystemBarsAppearance(@Appearance int appearance, @Appearance int mask);

    /**
     * Similar to {@link #setSystemBarsAppearance} but the given flag will only take effect when it
     * is not controlled by {@link #setSystemBarsAppearance}.
     *
     * @see WindowInsetsController#getSystemBarsAppearance()
     * @see android.R.attr#windowLightStatusBar
     * @see android.R.attr#windowLightNavigationBar
     * @hide
     */
    void setSystemBarsAppearanceFromResource(@Appearance int appearance, @Appearance int mask);

    /**
     * Retrieves the requested appearance of system bars.
     *
     * @return The requested bitmask of system bar appearance controlled by this window.
     * @see #setSystemBarsAppearance(int, int)
     * @see android.R.attr#windowLightStatusBar
     * @see android.R.attr#windowLightNavigationBar
     */
    @Appearance int getSystemBarsAppearance();

    /**
     * Sets the insets height for the IME caption bar, which corresponds to the
     * "fake" IME navigation bar.
     *
     * @param height the insets height of the IME caption bar.
     * @hide
     */
    default void setImeCaptionBarInsetsHeight(int height) {
    }

    /**
     * Controls the behavior of system bars.
     *
     * @param behavior Determines how the bars behave when being hidden by the application.
     * @see #getSystemBarsBehavior
     */
    void setSystemBarsBehavior(@Behavior int behavior);

    /**
     * Retrieves the requested behavior of system bars.
     *
     * @return the system bar behavior controlled by this window.
     * @see #setSystemBarsBehavior(int)
     */
    @Behavior int getSystemBarsBehavior();

    /**
     * Disables or enables the animations.
     *
     * @hide
     */
    void setAnimationsDisabled(boolean disable);

    /**
     * @hide
     */
    InsetsState getState();

    /**
     * @return Insets types that have been requested to be visible.
     * @hide
     */
    @InsetsType int getRequestedVisibleTypes();

    /**
     * Adds a {@link OnControllableInsetsChangedListener} to the window insets controller.
     *
     * @param listener The listener to add.
     *
     * @see OnControllableInsetsChangedListener
     * @see #removeOnControllableInsetsChangedListener(OnControllableInsetsChangedListener)
     */
    void addOnControllableInsetsChangedListener(
            @NonNull OnControllableInsetsChangedListener listener);

    /**
     * Removes a {@link OnControllableInsetsChangedListener} from the window insets controller.
     *
     * @param listener The listener to remove.
     *
     * @see OnControllableInsetsChangedListener
     * @see #addOnControllableInsetsChangedListener(OnControllableInsetsChangedListener)
     */
    void removeOnControllableInsetsChangedListener(
            @NonNull OnControllableInsetsChangedListener listener);

    /**
     * Listener to be notified when the set of controllable {@link WindowInsets.Type} controlled by
     * a {@link WindowInsetsController} changes.
     * <p>
     * Once a {@link WindowInsets.Type} becomes controllable, the app will be able to control the
     * window that is causing this type of insets by calling {@link #controlWindowInsetsAnimation}.
     * <p>
     * Note: When listening to controllability of the {@link Type#ime},
     * {@link #controlWindowInsetsAnimation} may still fail in case the {@link InputMethodService}
     * decides to cancel the show request. This could happen when there is a hardware keyboard
     * attached.
     *
     * @see #addOnControllableInsetsChangedListener(OnControllableInsetsChangedListener)
     * @see #removeOnControllableInsetsChangedListener(OnControllableInsetsChangedListener)
     */
    interface OnControllableInsetsChangedListener {

        /**
         * Called when the set of controllable {@link WindowInsets.Type} changes.
         *
         * @param controller The controller for which the set of controllable
         *                   {@link WindowInsets.Type}s are changing.
         * @param typeMask Bitwise type-mask of the {@link WindowInsets.Type}s the controller is
         *                 currently able to control.
         */
        void onControllableInsetsChanged(@NonNull WindowInsetsController controller,
                @InsetsType int typeMask);
    }
}
