/** * Copyright 2024, The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.os; import android.os.IInputConstants; /** * Flag definitions for MotionEvents. * @hide */ @Backing(type="int") enum MotionEventFlag { /** * This flag indicates that the window that received this motion event is partly * or wholly obscured by another visible window above it and the event directly passed through * the obscured area. * * A security sensitive application can check this flag to identify situations in which * a malicious application may have covered up part of its content for the purpose * of misleading the user or hijacking touches. An appropriate response might be * to drop the suspect touches or to take additional precautions to confirm the user's * actual intent. */ WINDOW_IS_OBSCURED = 0x1, /** * This flag indicates that the window that received this motion event is partly * or wholly obscured by another visible window above it and the event did not directly pass * through the obscured area. * * A security sensitive application can check this flag to identify situations in which * a malicious application may have covered up part of its content for the purpose * of misleading the user or hijacking touches. An appropriate response might be * to drop the suspect touches or to take additional precautions to confirm the user's * actual intent. * * Unlike FLAG_WINDOW_IS_OBSCURED, this is only true if the window that received this event is * obstructed in areas other than the touched location. */ WINDOW_IS_PARTIALLY_OBSCURED = 0x2, /** * This private flag is only set on {@link #ACTION_HOVER_MOVE} events and indicates that * this event will be immediately followed by a {@link #ACTION_HOVER_EXIT}. It is used to * prevent generating redundant {@link #ACTION_HOVER_ENTER} events. * @hide */ HOVER_EXIT_PENDING = 0x4, /** * This flag indicates that the event has been generated by a gesture generator. It * provides a hint to the GestureDetector to not apply any touch slop. * * @hide */ IS_GENERATED_GESTURE = 0x8, /** * This flag is only set for events with {@link #ACTION_POINTER_UP} and {@link #ACTION_CANCEL}. * It indicates that the pointer going up was an unintentional user touch. When FLAG_CANCELED * is set, the typical actions that occur in response for a pointer going up (such as click * handlers, end of drawing) should be aborted. This flag is typically set when the user was * accidentally touching the screen, such as by gripping the device, or placing the palm on the * screen. * * @see #ACTION_POINTER_UP * @see #ACTION_CANCEL */ CANCELED = IInputConstants.INPUT_EVENT_FLAG_CANCELED, /** * This flag indicates that the event will not cause a focus change if it is directed to an * unfocused window, even if it an {@link #ACTION_DOWN}. This is typically used with pointer * gestures to allow the user to direct gestures to an unfocused window without bringing the * window into focus. * @hide */ NO_FOCUS_CHANGE = 0x40, /** * This flag indicates that the event has a valid value for AXIS_ORIENTATION. * * This is a private flag that is not used in Java. * @hide */ PRIVATE_FLAG_SUPPORTS_ORIENTATION = 0x80, /** * This flag indicates that the pointers' AXIS_ORIENTATION can be used to precisely determine * the direction in which the tool is pointing. The value of the orientation axis will be in * the range [-pi, pi], which represents a full circle. This is usually supported by devices * like styluses. * * Conversely, AXIS_ORIENTATION cannot be used to tell which direction the tool is pointing * when this flag is not set. In this case, the axis value will have a range of [-pi/2, pi/2], * which represents half a circle. This is usually the case for devices like touchscreens and * touchpads, for which it is difficult to tell which direction along the major axis of the * touch ellipse the finger is pointing. * * This is a private flag that is not used in Java. * @hide */ PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION = 0x100, /** * The input event was injected from some AccessibilityService, which may be either an * Accessibility Tool OR a service using that API for purposes other than assisting users with * disabilities. Shared by both KeyEvent and MotionEvent flags, so this value should not * overlap with either set of flags, including in input/Input.h and in android/input.h. */ IS_ACCESSIBILITY_EVENT = IInputConstants.INPUT_EVENT_FLAG_IS_ACCESSIBILITY_EVENT, /** * The input event was injected from an AccessibilityService with the * AccessibilityServiceInfo#isAccessibilityTool property set to true. These services (known as * "Accessibility Tools") are used to assist users with disabilities, so events from these * services should be able to reach all Views including Views which set * View#isAccessibilityDataSensitive to true. Only used by MotionEvent flags. */ INJECTED_FROM_ACCESSIBILITY_TOOL = IInputConstants.INPUT_EVENT_FLAG_INJECTED_FROM_ACCESSIBILITY_TOOL, /** * Private flag that indicates when the system has detected that this motion event * may be inconsistent with respect to the sequence of previously delivered motion events, * such as when a pointer move event is sent but the pointer is not down. * * @hide * @see #isTainted * @see #setTainted */ TAINTED = IInputConstants.INPUT_EVENT_FLAG_TAINTED, /** * Private flag indicating that this event was synthesized by the system and should be delivered * to the accessibility focused view first. When being dispatched such an event is not handled * by predecessors of the accessibility focused view and after the event reaches that view the * flag is cleared and normal event dispatch is performed. This ensures that the platform can * click on any view that has accessibility focus which is semantically equivalent to asking the * view to perform a click accessibility action but more generic as views not implementing click * action correctly can still be activated. * * @hide * @see #isTargetAccessibilityFocus() * @see #setTargetAccessibilityFocus(boolean) */ TARGET_ACCESSIBILITY_FOCUS = 0x40000000, }