Lines Matching refs:kESSLInternalBackendBuiltIns
19193 Rule::Get<kESSLInternalBackendBuiltIns, Shader::ALL, 0>(&beginInvocationInterlockNV_),
19194 Rule::Get<kESSLInternalBackendBuiltIns, Shader::ALL, 0>(&endInvocationInterlockNV_),
19195 Rule::Get<kESSLInternalBackendBuiltIns, Shader::ALL, 0>(&beginFragmentShaderOrderingINTEL_),
19196 Rule::Get<kESSLInternalBackendBuiltIns, Shader::ALL, 0>(&beginInvocationInterlockARB_),
19197 Rule::Get<kESSLInternalBackendBuiltIns, Shader::ALL, 0>(&endInvocationInterlockARB_),
19214 Rule::Get<kESSLInternalBackendBuiltIns, Shader::ALL, 0>(&subpassLoad_01U),
19215 Rule::Get<kESSLInternalBackendBuiltIns, Shader::ALL, 0>(&subpassLoad_01V),
19216 Rule::Get<kESSLInternalBackendBuiltIns, Shader::ALL, 0>(&subpassLoad_01W),
19217 Rule::Get<kESSLInternalBackendBuiltIns, Shader::FRAGMENT, 0>(&numSamples_),
19218 Rule::Get<kESSLInternalBackendBuiltIns, Shader::FRAGMENT, 0>(&samplePosition_00D),
19219 Rule::Get<kESSLInternalBackendBuiltIns, Shader::FRAGMENT, 0>(&interpolateAtCenter_00B),
19220 Rule::Get<kESSLInternalBackendBuiltIns, Shader::FRAGMENT, 0>(&interpolateAtCenter_10B),
19221 Rule::Get<kESSLInternalBackendBuiltIns, Shader::FRAGMENT, 0>(&interpolateAtCenter_20B),
19222 Rule::Get<kESSLInternalBackendBuiltIns, Shader::FRAGMENT, 0>(&interpolateAtCenter_30B),
19223 Rule::Get<kESSLInternalBackendBuiltIns, Shader::ALL, 0>(&saturate_00B),
19224 Rule::Get<kESSLInternalBackendBuiltIns, Shader::ALL, 0>(&saturate_10B),
19225 Rule::Get<kESSLInternalBackendBuiltIns, Shader::ALL, 0>(&saturate_20B),
19226 Rule::Get<kESSLInternalBackendBuiltIns, Shader::ALL, 0>(&saturate_30B),
19464 Rule::Get<kESSLInternalBackendBuiltIns, Shader::VERTEX, 0>(&BuiltInVariable::kgl_LayerVS),
19502 Rule::Get<kESSLInternalBackendBuiltIns, Shader::VERTEX, 0>(&BuiltInVariable::kgl_InstanceIndex),
19504 Rule::Get<kESSLInternalBackendBuiltIns, Shader::VERTEX, 0>(&BuiltInVariable::kgl_VertexIndex),
22673 kESSLInternalBackendBuiltIns, Shader::ALL},
22675 kESSLInternalBackendBuiltIns, Shader::ALL},
22677 kESSLInternalBackendBuiltIns, Shader::ALL},
22679 kESSLInternalBackendBuiltIns, Shader::ALL},
22681 kESSLInternalBackendBuiltIns, Shader::ALL},
22691 {"subpassLoad", std::array<TExtension, 1>{{Ext::UNDEFINED}}, kESSLInternalBackendBuiltIns,
22693 {"numSamples", std::array<TExtension, 1>{{Ext::UNDEFINED}}, kESSLInternalBackendBuiltIns,
22695 {"samplePosition", std::array<TExtension, 1>{{Ext::UNDEFINED}}, kESSLInternalBackendBuiltIns,
22698 kESSLInternalBackendBuiltIns, Shader::FRAGMENT},
22699 {"saturate", std::array<TExtension, 1>{{Ext::UNDEFINED}}, kESSLInternalBackendBuiltIns,