Lines Matching refs:ShaderProgramID
76 void getTranslatedShaderSource(ShaderProgramID shaderPacked, GLsizei bufSize, GLsizei *length, \
102 void bindFragDataLocation(ShaderProgramID programPacked, GLuint color, const GLchar *name); \
103 void bindFragDataLocationIndexed(ShaderProgramID programPacked, GLuint colorNumber, \
105 GLint getFragDataIndex(ShaderProgramID programPacked, const GLchar *name); \
106 GLint getProgramResourceLocationIndex(ShaderProgramID programPacked, GLenum programInterface, \
484 void getProgramivRobust(ShaderProgramID programPacked, GLenum pname, GLsizei bufSize, \
488 void getShaderivRobust(ShaderProgramID shaderPacked, GLenum pname, GLsizei bufSize, \
494 void getUniformfvRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
496 void getUniformivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
552 void getUniformuivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
554 void getActiveUniformBlockivRobust(ShaderProgramID programPacked, \
572 void getProgramInterfaceivRobust(ShaderProgramID programPacked, GLenum programInterface, \
588 void getnUniformfvRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
590 void getnUniformivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
592 void getnUniformuivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
659 void bindUniformLocation(ShaderProgramID programPacked, UniformLocation locationPacked, \