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Lines Matching refs:executableD3D

973     ProgramExecutableD3D *executableD3D = GetImplAs<ProgramExecutableD3D>(executable);  in triggerDrawCallProgramRecompilation()  local
975 executableD3D->updateCachedInputLayout(mRenderer, va11->getCurrentStateSerial(), glState); in triggerDrawCallProgramRecompilation()
976 executableD3D->updateCachedOutputLayout(context, drawFBO); in triggerDrawCallProgramRecompilation()
977 executableD3D->updateCachedImage2DBindLayout(context, gl::ShaderType::Fragment); in triggerDrawCallProgramRecompilation()
979 bool recompileVS = !executableD3D->hasVertexExecutableForCachedInputLayout(); in triggerDrawCallProgramRecompilation()
981 !executableD3D->hasGeometryExecutableForPrimitiveType(mRenderer, glState, drawMode); in triggerDrawCallProgramRecompilation()
982 bool recompilePS = !executableD3D->hasPixelExecutableForCachedOutputLayout(); in triggerDrawCallProgramRecompilation()
997 ANGLE_TRY(executableD3D->getVertexExecutableForCachedInputLayout(this, mRenderer, in triggerDrawCallProgramRecompilation()
999 if (!executableD3D->hasVertexExecutableForCachedInputLayout()) in triggerDrawCallProgramRecompilation()
1010 ANGLE_TRY(executableD3D->getGeometryExecutableForPrimitiveType( in triggerDrawCallProgramRecompilation()
1013 if (!executableD3D->hasGeometryExecutableForPrimitiveType(mRenderer, glState, drawMode)) in triggerDrawCallProgramRecompilation()
1024 ANGLE_TRY(executableD3D->getPixelExecutableForCachedOutputLayout(this, mRenderer, &pixelExe, in triggerDrawCallProgramRecompilation()
1026 if (!executableD3D->hasPixelExecutableForCachedOutputLayout()) in triggerDrawCallProgramRecompilation()
1048 ProgramExecutableD3D *executableD3D = GetImplAs<ProgramExecutableD3D>(executable); in triggerDispatchCallProgramRecompilation() local
1050 executableD3D->updateCachedImage2DBindLayout(context, gl::ShaderType::Compute); in triggerDispatchCallProgramRecompilation()
1052 bool recompileCS = !executableD3D->hasComputeExecutableForCachedImage2DBindLayout(); in triggerDispatchCallProgramRecompilation()
1065 ANGLE_TRY(executableD3D->getComputeExecutableForImage2DBindLayout(this, mRenderer, &computeExe, in triggerDispatchCallProgramRecompilation()
1067 if (!executableD3D->hasComputeExecutableForCachedImage2DBindLayout()) in triggerDispatchCallProgramRecompilation()