Lines Matching refs:executableD3D
1808 ProgramExecutableD3D *executableD3D = mStateManager.getProgramExecutableD3D(); in drawWithGeometryShaderAndTransformFeedback() local
1826 ANGLE_TRY(executableD3D->getPixelExecutableForCachedOutputLayout( in drawWithGeometryShaderAndTransformFeedback()
1839 ANGLE_TRY(executableD3D->getGeometryExecutableForPrimitiveType( in drawWithGeometryShaderAndTransformFeedback()
1874 ProgramExecutableD3D *executableD3D = mStateManager.getProgramExecutableD3D(); in drawArrays() local
1875 GLsizei adjustedInstanceCount = GetAdjustedInstanceCount(executableD3D, instanceCount); in drawArrays()
1885 if (executableD3D->usesGeometryShader(context11->getRenderer(), in drawArrays()
1943 const ProgramExecutableD3D *executableD3D = mStateManager.getProgramExecutableD3D(); in drawElements() local
1944 GLsizei adjustedInstanceCount = GetAdjustedInstanceCount(executableD3D, instanceCount); in drawElements()
4419 ProgramExecutableD3D *executableD3D = in markTypedBufferUsage() local
4421 gl::RangeUI imageRange = executableD3D->getUsedImageRange(gl::ShaderType::Compute, false); in markTypedBufferUsage()
4424 GLint imageUnitIndex = executableD3D->getImageMapping(gl::ShaderType::Compute, imageIndex, in markTypedBufferUsage()