Lines Matching defs:glState
224 bool CullsEverything(const gl::State &glState) in CullsEverything()
1308 const gl::State &glState = context->getState(); in syncDepthStencilState() local
1417 const auto &glState = context->getState(); in syncScissorRectangle() local
1450 const auto &glState = context->getState(); in syncViewport() local
2245 const gl::State &glState = context->getState(); in updateState() local
2833 const auto &glState = context->getState(); in applyTexturesForSRVs() local
2900 const auto &glState = context->getState(); in getUAVsForRWImages() local
3013 const auto &glState = context->getState(); in syncProgram() local
3307 const gl::State &glState = context->getState(); in generateSwizzlesForShader() local
3529 const auto &glState = context->getState(); in syncUniformBuffersForShader() local
3690 const gl::State &glState = context->getState(); in getUAVsForShaderStorageBuffers() local
3772 const gl::State &glState = context->getState(); in getUAVsForAtomicCounterBuffers() local
3859 const auto &glState = context->getState(); in syncTransformFeedbackBuffers() local
3893 void StateManager11::syncPrimitiveTopology(const gl::State &glState, in syncPrimitiveTopology()