Lines Matching refs:executableD3D
177 void SortAttributesByLayout(const ProgramExecutableD3D &executableD3D, in SortAttributesByLayout() argument
185 const AttribIndexArray &locationToSemantic = executableD3D.getAttribLocationToD3DSemantics(); in SortAttributesByLayout()
186 const gl::ProgramExecutable *executable = executableD3D.getExecutable(); in SortAttributesByLayout()
594 const ProgramExecutableD3D &executableD3D, in updateBuffer() argument
599 const int numSamplers = executableD3D.getUsedSamplerRange(shaderType).length(); in updateBuffer()
600 const int numReadonlyImages = executableD3D.getUsedImageRange(shaderType, true).length(); in updateBuffer()
601 const int numImages = executableD3D.getUsedImageRange(shaderType, false).length(); in updateBuffer()
3479 ProgramExecutableD3D *executableD3D) in applyComputeUniforms() argument
3482 GetAs<UniformStorage11>(executableD3D->getShaderUniformStorage(gl::ShaderType::Compute)); in applyComputeUniforms()
3491 executableD3D->areShaderUniformsDirty(gl::ShaderType::Compute)) in applyComputeUniforms()
3494 executableD3D->markUniformsClean(); in applyComputeUniforms()
3520 *executableD3D, in applyComputeUniforms()