• Home
  • Raw
  • Download

Lines Matching defs:stateManager

173     StateManagerGL *stateManager = GetStateManagerGL(context);  in onDestroy()  local
253 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper() local
324 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled() local
343 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage() local
431 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround() local
513 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround() local
603 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage() local
656 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage() local
703 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage() local
881 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage() local
1100 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage() local
1305 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample() local
1369 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageExternalMemory() local
1418 StateManagerGL *stateManager = GetStateManagerGL(context); in generateMipmap() local
1540 StateManagerGL *stateManager = GetStateManagerGL(context); in bindTexImage() local
1594 StateManagerGL *stateManager = GetStateManagerGL(context); in syncState() local
1874 StateManagerGL *stateManager = GetStateManagerGL(context); in setBaseLevel() local
1894 StateManagerGL *stateManager = GetStateManagerGL(context); in setMaxLevel() local
1914 StateManagerGL *stateManager = GetStateManagerGL(context); in setMinFilter() local
1932 StateManagerGL *stateManager = GetStateManagerGL(context); in setMagFilter() local
1954 StateManagerGL *stateManager = GetStateManagerGL(context); in setSwizzle() local
2026 StateManagerGL *stateManager = GetStateManagerGL(context); in recreateTexture() local
2292 StateManagerGL *stateManager = GetStateManagerGL(context); in initializeContents() local
2416 StateManagerGL *stateManager = GetStateManagerGL(context); in getRequiredExternalTextureImageUnits() local