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Lines Matching refs:commandBufferHelper

561                          CommandBufferT *commandBufferHelper)  in OnTextureBufferRead()  argument
571 commandBufferHelper->bufferRead(context, VK_ACCESS_SHADER_READ_BIT, in OnTextureBufferRead()
580 CommandBufferT *commandBufferHelper) in OnImageBufferWrite() argument
584 commandBufferHelper->bufferWrite(context, accessFlags, stages, &buffer); in OnImageBufferWrite()
2532 CommandBufferHelperT *commandBufferHelper, in handleDirtyTexturesImpl() argument
2550 OnTextureBufferRead(this, buffer, stages, commandBufferHelper); in handleDirtyTexturesImpl()
2552 textureVk->retainBufferViews(commandBufferHelper); in handleDirtyTexturesImpl()
2565 commandBufferHelper->imageRead(this, image.getAspectFlags(), imageLayout, &image); in handleDirtyTexturesImpl()
2779 angle::Result ContextVk::handleDirtyShaderResourcesImpl(CommandBufferHelperT *commandBufferHelper, in handleDirtyShaderResourcesImpl() argument
2824 this, commandBufferHelper, *executable, variableInfoMap, in handleDirtyShaderResourcesImpl()
2832 this, commandBufferHelper, *executable, variableInfoMap, in handleDirtyShaderResourcesImpl()
2841 this, commandBufferHelper, *executable, variableInfoMap, in handleDirtyShaderResourcesImpl()
2848 ANGLE_TRY(updateActiveImages(commandBufferHelper)); in handleDirtyShaderResourcesImpl()
2878 commandBufferHelper->setHasShaderStorageOutput(); in handleDirtyShaderResourcesImpl()
2898 angle::Result ContextVk::handleDirtyUniformBuffersImpl(CommandBufferT *commandBufferHelper) in handleDirtyUniformBuffersImpl() argument
2913 this, commandBufferHelper, variableInfoMap, in handleDirtyUniformBuffersImpl()
3442 angle::Result ContextVk::handleDirtyDescriptorSetsImpl(CommandBufferHelperT *commandBufferHelper, in handleDirtyDescriptorSetsImpl() argument
3453 return executableVk->bindDescriptorSets(this, getCurrentFrameCount(), commandBufferHelper, in handleDirtyDescriptorSetsImpl()
3454 &commandBufferHelper->getCommandBuffer(), pipelineType); in handleDirtyDescriptorSetsImpl()
4592 vk::RenderPassCommandBufferHelper &commandBufferHelper = getStartedRenderPassCommands(); in optimizeRenderPassForPresent() local
4593 gl::Rectangle renderArea = commandBufferHelper.getRenderArea(); in optimizeRenderPassForPresent()
4633 commandBufferHelper.invalidateRenderPassColorAttachment( in optimizeRenderPassForPresent()
7641 angle::Result ContextVk::updateActiveImages(CommandBufferHelperT *commandBufferHelper) in updateActiveImages() argument
7693 OnImageBufferWrite(this, bufferVk, shaderStages, commandBufferHelper); in updateActiveImages()
7695 textureVk->retainBufferViews(commandBufferHelper); in updateActiveImages()
7718 commandBufferHelper->retainImageWithEvent(this, image); in updateActiveImages()
7722 commandBufferHelper->imageWrite(this, level, layerStart, layerCount, in updateActiveImages()