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Lines Matching refs:ProgramExecutableWgpu

26 ProgramExecutableWgpu::ProgramExecutableWgpu(const gl::ProgramExecutable *executable)  in ProgramExecutableWgpu()  function in rx::ProgramExecutableWgpu
35 ProgramExecutableWgpu::~ProgramExecutableWgpu() = default;
37 void ProgramExecutableWgpu::destroy(const gl::Context *context) {} in destroy()
39 angle::Result ProgramExecutableWgpu::updateUniformsAndGetBindGroup(ContextWgpu *contextWgpu, in updateUniformsAndGetBindGroup()
111 angle::CheckedNumeric<size_t> ProgramExecutableWgpu::getDefaultUniformAlignedSize( in getDefaultUniformAlignedSize()
120 angle::CheckedNumeric<size_t> ProgramExecutableWgpu::calcUniformUpdateRequiredSpace( in calcUniformUpdateRequiredSpace()
137 angle::Result ProgramExecutableWgpu::resizeUniformBlockMemory( in resizeUniformBlockMemory()
159 void ProgramExecutableWgpu::markDefaultUniformsDirty() in markDefaultUniformsDirty()
165 void ProgramExecutableWgpu::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) in setUniform1fv()
171 void ProgramExecutableWgpu::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) in setUniform2fv()
177 void ProgramExecutableWgpu::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) in setUniform3fv()
183 void ProgramExecutableWgpu::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) in setUniform4fv()
189 void ProgramExecutableWgpu::setUniform1iv(GLint location, GLsizei count, const GLint *v) in setUniform1iv()
203 void ProgramExecutableWgpu::setUniform2iv(GLint location, GLsizei count, const GLint *v) in setUniform2iv()
209 void ProgramExecutableWgpu::setUniform3iv(GLint location, GLsizei count, const GLint *v) in setUniform3iv()
215 void ProgramExecutableWgpu::setUniform4iv(GLint location, GLsizei count, const GLint *v) in setUniform4iv()
221 void ProgramExecutableWgpu::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) in setUniform1uiv()
227 void ProgramExecutableWgpu::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) in setUniform2uiv()
233 void ProgramExecutableWgpu::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) in setUniform3uiv()
239 void ProgramExecutableWgpu::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) in setUniform4uiv()
245 void ProgramExecutableWgpu::setUniformMatrix2fv(GLint location, in setUniformMatrix2fv()
254 void ProgramExecutableWgpu::setUniformMatrix3fv(GLint location, in setUniformMatrix3fv()
263 void ProgramExecutableWgpu::setUniformMatrix4fv(GLint location, in setUniformMatrix4fv()
272 void ProgramExecutableWgpu::setUniformMatrix2x3fv(GLint location, in setUniformMatrix2x3fv()
281 void ProgramExecutableWgpu::setUniformMatrix3x2fv(GLint location, in setUniformMatrix3x2fv()
290 void ProgramExecutableWgpu::setUniformMatrix2x4fv(GLint location, in setUniformMatrix2x4fv()
299 void ProgramExecutableWgpu::setUniformMatrix4x2fv(GLint location, in setUniformMatrix4x2fv()
308 void ProgramExecutableWgpu::setUniformMatrix3x4fv(GLint location, in setUniformMatrix3x4fv()
317 void ProgramExecutableWgpu::setUniformMatrix4x3fv(GLint location, in setUniformMatrix4x3fv()
326 void ProgramExecutableWgpu::getUniformfv(const gl::Context *context, in getUniformfv()
333 void ProgramExecutableWgpu::getUniformiv(const gl::Context *context, in getUniformiv()
340 void ProgramExecutableWgpu::getUniformuiv(const gl::Context *context, in getUniformuiv()
347 TranslatedWGPUShaderModule &ProgramExecutableWgpu::getShaderModule(gl::ShaderType type) in getShaderModule()
352 angle::Result ProgramExecutableWgpu::getRenderPipeline(ContextWgpu *context, in getRenderPipeline()
367 void ProgramExecutableWgpu::genBindingLayoutIfNecessary(ContextWgpu *context) in genBindingLayoutIfNecessary()