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Lines Matching refs:essl1_shaders

505         ANGLE_GL_PROGRAM(unusedProgramTemp1, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());  in TEST_P()
509 ss << essl1_shaders::vs::Simple() << "//" << threadID; in TEST_P()
511 ANGLE_GL_PROGRAM(unusedProgramTemp2, newEntryVSSource.c_str(), essl1_shaders::fs::Red()); in TEST_P()
533 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
536 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
556 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
560 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
564 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
575 program.makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
580 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
604 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
608 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
612 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
624 program.makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
629 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
650 GLuint shaderID = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P()
657 shaderID = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::UniformColor()); in TEST_P()
666 shaderID = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P()