Lines Matching refs:essl1_shaders
471 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
475 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
479 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
490 program.makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
495 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
517 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
521 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
525 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
538 program.makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
543 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
562 GLuint shaderID = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P()
569 shaderID = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::UniformColor()); in TEST_P()
578 shaderID = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P()