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Lines Matching refs:essl1_shaders

99         ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(),  in verifyDepth()
100 essl1_shaders::fs::Blue()); in verifyDepth()
101 ANGLE_GL_PROGRAM(depthTestProgramFail, essl1_shaders::vs::Passthrough(), in verifyDepth()
102 essl1_shaders::fs::Red()); in verifyDepth()
121 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 - 0.01f); in verifyDepth()
122 drawQuad(depthTestProgramFail, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 + 0.01f); in verifyDepth()
143 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in verifyStencil()
144 essl1_shaders::fs::Green()); in verifyStencil()
167 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in verifyStencil()
926 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in clearCheckUnrenderable()
983 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in clearCheckUnrenderable()
1492 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1517 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
1524 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1541 glGetUniformLocation(blueProgram, angle::essl1_shaders::ColorUniform()); in TEST_P()
1547 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
1621 ANGLE_GL_PROGRAM(program, angle::essl1_shaders::vs::Simple(), in TEST_P()
1622 angle::essl1_shaders::fs::UniformColor()); in TEST_P()
1625 GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib()); in TEST_P()
1631 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
1733 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1734 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
1822 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1825 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
1830 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1873 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1876 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
1881 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
2601 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
2602 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2968 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), in maskedScissoredColorDepthStencilClear()
2969 essl1_shaders::fs::Blue()); in maskedScissoredColorDepthStencilClear()
2976 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), maskDepth ? 1.0f : 0.0f); in maskedScissoredColorDepthStencilClear()
3002 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in maskedScissoredColorDepthStencilClear()
3003 essl1_shaders::fs::Green()); in maskedScissoredColorDepthStencilClear()
3012 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in maskedScissoredColorDepthStencilClear()
3207 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
3208 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3349 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
3350 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
3462 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
3463 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
3521 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
3524 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
3531 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
3637 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
3638 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
3731 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
3734 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
3738 GLint posLoc = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P()
3770 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
3786 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3791 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3804 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
3820 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3825 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3838 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
3853 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3858 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3924 ANGLE_GL_PROGRAM(drawBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
3925 drawQuad(drawBlue, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4026 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
4029 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4045 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
4048 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4119 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P()
4120 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
4243 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Green()); in TEST_P()
4244 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0); in TEST_P()
4260 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Green()); in TEST_P()
4263 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.75f); in TEST_P()
4282 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Green()); in TEST_P()
4283 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.75f); in TEST_P()
4628 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Green()); in TEST_P()
4631 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.75f); in TEST_P()
4826 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Green()); in TEST_P()
4830 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.75f); in TEST_P()
4989 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
4990 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5010 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
5011 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5416 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
5423 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5432 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5449 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
5455 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5475 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
5479 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5485 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5491 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5566 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P()
5575 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5580 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5589 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5615 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P()
5624 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5629 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5639 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5665 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P()
5674 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5679 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5688 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5714 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P()
5723 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5728 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5737 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5762 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P()
5775 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5780 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5794 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5820 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P()
5839 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5844 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
5858 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
6000 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
6001 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
6023 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
6024 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
6030 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
6060 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
6061 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
6100 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
6101 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
6128 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
6129 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
6167 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
6168 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
6179 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
6338 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
6339 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()