Lines Matching refs:essl1_shaders
131 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in ensureDepthUnaffected()
134 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), 0.123f); in ensureDepthUnaffected()
145 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in ensureStencilUnaffected()
146 essl1_shaders::fs::Green()); in ensureStencilUnaffected()
149 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in ensureStencilUnaffected()
223 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in prepareSingleEmulatedWithPacked()
228 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.2f); in prepareSingleEmulatedWithPacked()
257 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
260 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
272 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
285 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
342 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
345 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
390 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
391 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
523 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
525 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
573 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
575 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
621 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
623 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
668 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
671 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
676 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1); in TEST_P()
694 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95); in TEST_P()
703 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95); in TEST_P()
717 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95); in TEST_P()