• Home
  • Raw
  • Download

Lines Matching defs:depthStencil

1840         GLRenderbuffer color[4], depthStencil;  in framebufferFetchDepthStencilDetachSeparately()  local
1990 GLRenderbuffer *depthStencil) in createFboWithDepthStencilAndMRT()
2195 GLRenderbuffer *depthStencil, in createFramebufferWithDepthStencil()
4559 GLRenderbuffer color, depthStencil; in TEST_P() local
4590 GLRenderbuffer color, depthStencil; in TEST_P() local
4649 GLTexture color, depthStencil; in TEST_P() local
4695 GLRenderbuffer color, depthStencil; in TEST_P() local
4741 GLTexture color, depthStencil; in TEST_P() local
4787 GLTexture color, depthStencil; in TEST_P() local
4941 GLRenderbuffer depthStencil; in TEST_P() local
5033 GLRenderbuffer depthStencil; in TEST_P() local
5104 GLRenderbuffer depthStencil; in TEST_P() local
5181 GLRenderbuffer depthStencil; in TEST_P() local
5264 GLRenderbuffer depthStencil; in TEST_P() local
5345 GLRenderbuffer color[kMaxColorBuffer], depthStencil, resolve; in TEST_P() local
5392 GLRenderbuffer color[kMaxColorBuffer], depthStencil, resolve; in TEST_P() local
5426 GLRenderbuffer color[kMaxColorBuffer], depthStencil, resolve; in TEST_P() local
5466 GLRenderbuffer color[kMaxColorBuffer], depthStencil, resolve; in TEST_P() local
5521 GLRenderbuffer color[kMaxColorBuffer], depthStencil, resolve; in TEST_P() local
5574 GLRenderbuffer color[kMaxColorBuffer], depthStencil, resolve; in TEST_P() local
5654 GLRenderbuffer depthStencil; in TEST_P() local
5737 GLRenderbuffer depthStencil; in TEST_P() local
5848 GLRenderbuffer depthStencil; in TEST_P() local
5960 GLRenderbuffer color, depthStencil; in TEST_P() local
5991 GLRenderbuffer color, depthStencil; in TEST_P() local
6022 GLRenderbuffer color, depthStencil; in TEST_P() local
6072 GLRenderbuffer color, depthStencil; in TEST_P() local
6129 GLRenderbuffer color, depthStencil; in TEST_P() local
6181 GLRenderbuffer color, depthStencil; in TEST_P() local
6231 GLRenderbuffer color, depthStencil; in TEST_P() local
6292 GLRenderbuffer color, depthStencil; in TEST_P() local
6360 GLRenderbuffer color, depthStencil; in TEST_P() local
6408 GLTexture depthStencil; in TEST_P() local
6480 GLRenderbuffer color, depthStencil; in TEST_P() local