Lines Matching refs:essl1_shaders
372 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
374 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
417 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
419 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
926 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1029 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1032 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
1058 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0); in TEST_P()
1076 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
1197 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
1224 drawQuad(greenProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
1492 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
1493 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1508 drawQuad(greenProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
1524 drawQuad(blueProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
1537 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
1538 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1553 drawQuad(blueProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
1569 drawQuad(greenProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
1581 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
1582 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1597 drawQuad(blueProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
1613 drawQuad(greenProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
1625 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
1626 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1641 drawQuad(blueProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
1657 drawQuad(greenProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
1846 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1848 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
1850 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
1890 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1892 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
1894 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
1954 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1956 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
1958 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2707 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), in verifyDepth()
2708 essl1_shaders::fs::Blue()); in verifyDepth()
2709 ANGLE_GL_PROGRAM(depthTestProgramFail, essl1_shaders::vs::Passthrough(), in verifyDepth()
2710 essl1_shaders::fs::Red()); in verifyDepth()
2735 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), depthValue - 0.01f); in verifyDepth()
2736 drawQuad(depthTestProgramFail, essl1_shaders::PositionAttrib(), depthValue + 0.01f); in verifyDepth()
2780 ANGLE_GL_PROGRAM(stencilTestProgram, essl1_shaders::vs::Passthrough(), in verifyStencil()
2781 essl1_shaders::fs::Green()); in verifyStencil()
2810 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in verifyStencil()
3292 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P()
3296 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
3302 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
3366 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P()
3371 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
3378 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
3433 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P()
3436 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
3490 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P()
3493 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
3837 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFSWriteRedGreen); in TEST_P()
3842 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3918 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFSWriteRedGreen); in TEST_P()
3923 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4050 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFSWriteRedGreen); in TEST_P()
4055 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4636 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
4648 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4663 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4673 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
4685 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4700 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4710 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
4722 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4736 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4746 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
4758 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4779 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4789 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
4801 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4826 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4836 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
4848 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4888 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5202 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
5216 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5229 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5235 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5664 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5674 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
5677 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.51f); in TEST_P()
5681 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.49f); in TEST_P()
5712 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
5716 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
5726 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
5756 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
5759 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
5766 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5778 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5788 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5797 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
5853 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
5856 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
5865 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
6074 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
6075 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
6076 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
6090 drawQuad(redProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
6105 drawQuad(greenProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
6113 drawQuad(blueProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
6124 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
6149 drawQuad(redProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
6172 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), kFS); in TEST_P()
6203 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
6206 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
6223 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
6232 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
6235 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
6252 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
6280 ANGLE_GL_PROGRAM(testProgram, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
6314 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
6346 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
6866 ANGLE_GL_PROGRAM(checkerProgram, essl1_shaders::vs::Passthrough(), in TEST_P()
6867 essl1_shaders::fs::Checkered()); in TEST_P()
6868 ANGLE_GL_PROGRAM(checkerProgram2, essl1_shaders::vs::Passthrough(), kCheckered2FS); in TEST_P()
6885 drawQuad(checkerProgram, essl1_shaders::PositionAttrib(), 0); in TEST_P()
6891 drawQuad(checkerProgram, essl1_shaders::PositionAttrib(), 0); in TEST_P()
6902 drawQuad(checkerProgram2, essl1_shaders::PositionAttrib(), 0); in TEST_P()
6918 drawQuad(checkerProgram2, essl1_shaders::PositionAttrib(), 0); in TEST_P()
7270 ANGLE_GL_PROGRAM(red, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Red()); in TEST_P()
7283 drawQuad(red, essl1_shaders::PositionAttrib(), depth); in TEST_P()
7460 ANGLE_GL_PROGRAM(red, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Red()); in TEST_P()
7474 drawQuad(red, essl1_shaders::PositionAttrib(), depth1); in TEST_P()
7498 drawQuad(red, essl1_shaders::PositionAttrib(), depth2); in TEST_P()
7668 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
7670 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
7779 ANGLE_GL_PROGRAM(red, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Red()); in TEST_P()
7822 drawQuad(red, essl1_shaders::PositionAttrib(), depth1); in TEST_P()
7859 drawQuad(red, essl1_shaders::PositionAttrib(), depth2); in TEST_P()
7915 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
7917 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
8056 ANGLE_GL_PROGRAM(red, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Red()); in TEST_P()
8070 drawQuad(red, essl1_shaders::PositionAttrib(), depth1); in TEST_P()
8166 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
8168 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
8288 ANGLE_GL_PROGRAM(red, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Red()); in TEST_P()
8306 drawQuad(red, essl1_shaders::PositionAttrib(), depth1); in TEST_P()
8329 drawQuad(red, essl1_shaders::PositionAttrib(), depth2); in TEST_P()
8341 drawQuad(red, essl1_shaders::PositionAttrib(), 0); in TEST_P()
8363 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
8365 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
8446 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
8448 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
8536 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
8538 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
8557 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
8574 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
8589 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()