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Lines Matching refs:readProgram

812     GLProgram readProgram;  in vertexAttribArrayBitBufferWriteThenVertexRead()  local
813 createVertexVerifyProgram(vertexBuffer, &readProgram); in vertexAttribArrayBitBufferWriteThenVertexRead()
849 GLProgram readProgram; in vertexAttribArrayBitVertexReadThenBufferWrite() local
850 createVertexVerifyProgram(vertexBuffer, &readProgram); in vertexAttribArrayBitVertexReadThenBufferWrite()
855 GLint attribLoc = glGetAttribLocation(readProgram, "attribIn"); in vertexAttribArrayBitVertexReadThenBufferWrite()
970 GLProgram readProgram; in elementArrayBitBufferWriteThenIndexRead() local
971 createIndexVerifyProgram(indexBuffer, &readProgram); in elementArrayBitBufferWriteThenIndexRead()
1001 GLProgram readProgram; in elementArrayBitIndexReadThenBufferWrite() local
1002 createIndexVerifyProgram(indexBuffer, &readProgram); in elementArrayBitIndexReadThenBufferWrite()
1119 GLProgram readProgram; in uniformBitBufferWriteThenUBORead() local
1120 createUBOVerifyProgram(uniformBuffer, &readProgram); in uniformBitBufferWriteThenUBORead()
1149 GLProgram readProgram; in uniformBitUBOReadThenBufferWrite() local
1150 createUBOVerifyProgram(uniformBuffer, &readProgram); in uniformBitUBOReadThenBufferWrite()
1266 GLProgram readProgram; in commandBitBufferWriteThenIndirectRead() local
1267 createIndirectVerifyProgram(indirectBuffer, &readProgram); in commandBitBufferWriteThenIndirectRead()
1299 GLProgram readProgram; in commandBitIndirectReadThenBufferWrite() local
1300 createIndirectVerifyProgram(indirectBuffer, &readProgram); in commandBitIndirectReadThenBufferWrite()
1943 GLProgram readProgram; in atomicCounterBitBufferWriteThenAtomic() local
1944 createAtomicCounterVerifyProgram(atomicCounterBuffer, &readProgram); in atomicCounterBitBufferWriteThenAtomic()
1974 GLProgram readProgram; in atomicCounterBitAtomicThenBufferWrite() local
1975 createAtomicCounterVerifyProgram(atomicCounterBuffer, &readProgram); in atomicCounterBitAtomicThenBufferWrite()
2090 GLProgram readProgram; in shaderStorageBitBufferWriteThenBufferRead() local
2091 createSsboVerifyProgram(writeResource, &readProgram); in shaderStorageBitBufferWriteThenBufferRead()
2121 GLProgram readProgram; in shaderStorageBitBufferReadThenBufferWrite() local
2122 createSsboVerifyProgram(writeResource, &readProgram); in shaderStorageBitBufferReadThenBufferWrite()
2253 GLProgram readProgram; in textureFetchBitImageWriteThenSamplerRead() local
2254 createTextureVerifyProgram(writeResource, texture, &readProgram); in textureFetchBitImageWriteThenSamplerRead()
2283 GLProgram readProgram; in textureFetchBitSamplerReadThenImageWrite() local
2284 createTextureVerifyProgram(writeResource, texture, &readProgram); in textureFetchBitSamplerReadThenImageWrite()
2423 GLProgram readProgram; in shaderImageAccessBitImageWriteThenImageRead() local
2424 createImageVerifyProgram(writeResource, texture, &readProgram); in shaderImageAccessBitImageWriteThenImageRead()
2452 GLProgram readProgram; in shaderImageAccessBitImageReadThenImageWrite() local
2453 createImageVerifyProgram(writeResource, texture, &readProgram); in shaderImageAccessBitImageReadThenImageWrite()