Lines Matching refs:essl1_shaders
73 mCopyTextureProgram.makeRaster(essl1_shaders::vs::Texture2D(), in setupCopyTexProgram()
74 essl1_shaders::fs::Texture2D()); in setupCopyTexProgram()
78 glGetUniformLocation(mCopyTextureProgram, essl1_shaders::Texture2DUniform()); in setupCopyTexProgram()
90 << essl1_shaders::ColorUniform() in setupUniformColorProgramMultiRenderTarget()
99 fs << " gl_FragData[" << index << "] = " << essl1_shaders::ColorUniform() in setupUniformColorProgramMultiRenderTarget()
106 *programOut = CompileProgram(essl1_shaders::vs::Simple(), fs.str().c_str()); in setupUniformColorProgramMultiRenderTarget()
131 drawQuad(mCopyTextureProgram, essl1_shaders::PositionAttrib(), 0.5f); in verifyResults()
148 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in clearAndDrawQuad()
661 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in colorAttachmentMultisampleDrawTestCommon()
663 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in colorAttachmentMultisampleDrawTestCommon()
678 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in colorAttachmentMultisampleDrawTestCommon()
680 GLint positionLocation2 = glGetAttribLocation(program2, essl1_shaders::PositionAttrib()); in colorAttachmentMultisampleDrawTestCommon()
731 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
735 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
745 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
758 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
811 ANGLE_GL_PROGRAM_TRANSFORM_FEEDBACK(drawColor, essl1_shaders::vs::Simple(), in TEST_P()
812 essl1_shaders::fs::UniformColor(), tfVaryings, in TEST_P()
816 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
829 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
840 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
884 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green());
888 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib());
903 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
905 GLint positionLocation2 = glGetAttribLocation(program2, essl1_shaders::PositionAttrib());
959 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
961 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
1007 ANGLE_GL_PROGRAM(mrtProgram, essl1_shaders::vs::Simple(), frag.c_str()); in TEST_P()
1027 drawQuad(mrtProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
1260 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in blitFramebufferTestCommon()
1261 ANGLE_GL_PROGRAM(drawBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in blitFramebufferTestCommon()
1263 drawQuad(drawRed, essl1_shaders::PositionAttrib(), -0.05f); in blitFramebufferTestCommon()
1264 drawQuad(drawBlue, essl1_shaders::PositionAttrib(), 0.05f); in blitFramebufferTestCommon()
1370 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyThenBlendCommon()
1373 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in drawCopyThenBlendCommon()
1377 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in drawCopyThenBlendCommon()
1395 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in drawCopyThenBlendCommon()
1444 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in clearDrawCopyThenBlendSameProgramCommon()
1447 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in clearDrawCopyThenBlendSameProgramCommon()
1456 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in clearDrawCopyThenBlendSameProgramCommon()
1464 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in clearDrawCopyThenBlendSameProgramCommon()
1480 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in clearDrawCopyThenBlendSameProgramCommon()
1493 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in clearDrawCopyThenBlendSameProgramCommon()
1553 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1556 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
1574 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
1592 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
1611 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.9f); in TEST_P()
1627 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
1659 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyDrawThenMaskedClearCommon()
1662 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in drawCopyDrawThenMaskedClearCommon()
1667 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in drawCopyDrawThenMaskedClearCommon()
1682 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in drawCopyDrawThenMaskedClearCommon()
1737 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1740 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1746 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1758 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1793 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1836 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1839 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
1870 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
1888 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
1926 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
1929 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
1936 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
1948 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
1977 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95f); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
2037 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2040 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
2045 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2074 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2118 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2121 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
2126 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2158 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2196 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in clearThenBlendCommon()
2199 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in clearThenBlendCommon()
2205 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in clearThenBlendCommon()
2271 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in depthStencilClearThenDrawCommon()
2274 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in depthStencilClearThenDrawCommon()
2351 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2354 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
2359 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.25f); in TEST_P()
2375 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2435 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2438 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
2443 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
2473 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2563 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2566 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
2571 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2595 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2636 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2639 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
2653 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
2687 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2742 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2745 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
2770 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
2793 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2813 drawQuad(drawColor, essl1_shaders::PositionAttrib(), -1.0f); in TEST_P()
2841 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
2852 drawQuad(drawColor, essl1_shaders::PositionAttrib(), -0.95f); in TEST_P()
2906 ANGLE_GL_PROGRAM(drawBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
2907 drawQuad(drawBlue, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2932 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2935 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
2938 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2949 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
2951 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.1f); in TEST_P()
2957 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
2959 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.3f); in TEST_P()
3001 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in colorAttachment1Common()
3011 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in colorAttachment1Common()
3026 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in colorAttachment1Common()
3094 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in colorAttachments0And3Common()
3105 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in colorAttachments0And3Common()
3120 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in colorAttachments0And3Common()
3140 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in colorAttachments0And3Common()
3211 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
3214 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
3216 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P()
3241 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3281 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
3284 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
3286 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P()
3386 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
3396 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3411 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3461 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in blitFramebufferAttachment1Common()
3471 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in blitFramebufferAttachment1Common()
3578 ANGLE_GL_PROGRAM(depthTestProgram, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in blitFramebufferMixedColorAndDepthCommon()
3579 ANGLE_GL_PROGRAM(depthTestProgramFail, essl1_shaders::vs::Passthrough(), in blitFramebufferMixedColorAndDepthCommon()
3580 essl1_shaders::fs::Green()); in blitFramebufferMixedColorAndDepthCommon()
3583 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), -0.01f); in blitFramebufferMixedColorAndDepthCommon()
3584 drawQuad(depthTestProgramFail, essl1_shaders::PositionAttrib(), 0.01f); in blitFramebufferMixedColorAndDepthCommon()
3641 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
3644 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
3648 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3656 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3663 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3717 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
3720 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
3724 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3732 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3739 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4014 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
4017 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
4022 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.25f); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
4038 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
4087 glGetUniformLocation(drawColorMRT, angle::essl1_shaders::ColorUniform()); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
4092 drawQuad(drawColorMRT, essl1_shaders::PositionAttrib(), 0.5f); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
4103 drawQuad(drawColorMRT, essl1_shaders::PositionAttrib(), 0.0f); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
4172 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
4173 ANGLE_GL_PROGRAM(drawBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
4176 drawQuad(drawRed, essl1_shaders::PositionAttrib(), -0.05f); in TEST_P()
4177 drawQuad(drawBlue, essl1_shaders::PositionAttrib(), 0.05f); in TEST_P()
4237 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
4239 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4248 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
4249 drawQuad(greenProgram, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
4260 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
4262 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()