Lines Matching refs:glBindFramebuffer
120 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyResults()
296 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
379 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
437 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
522 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
562 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
645 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in colorAttachmentMultisampleDrawTestCommon()
715 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
789 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
866 glBindFramebuffer(GL_FRAMEBUFFER, FBO);
952 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
965 glBindFramebuffer(GL_FRAMEBUFFER, readFbo); in TEST_P()
1015 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
1032 glBindFramebuffer(GL_FRAMEBUFFER, readFbo); in TEST_P()
1051 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in readPixelsTestCommon()
1108 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in copyTexImageTestCommon()
1154 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO0); in copyTexSubImageTestCommon()
1164 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO1); in copyTexSubImageTestCommon()
1174 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO0); in copyTexSubImageTestCommon()
1180 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO1); in copyTexSubImageTestCommon()
1194 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO0); in copyTexSubImageTestCommon()
1205 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO1); in copyTexSubImageTestCommon()
1237 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in blitFramebufferTestCommon()
1269 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in blitFramebufferTestCommon()
1277 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboMS); in blitFramebufferTestCommon()
1282 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in blitFramebufferTestCommon()
1321 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
1328 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
1360 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in drawCopyThenBlendCommon()
1434 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in clearDrawCopyThenBlendSameProgramCommon()
1535 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
1649 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in drawCopyDrawThenMaskedClearCommon()
1727 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1763 glBindFramebuffer(GL_FRAMEBUFFER, invalidateFboMS); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1778 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1843 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
1916 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
2023 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2104 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2182 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in clearThenBlendCommon()
2241 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in depthStencilClearThenDrawCommon()
2317 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
2406 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
2509 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2533 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); in TEST_P()
2581 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboMS); in TEST_P()
2587 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); in TEST_P()
2618 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2658 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); in TEST_P()
2730 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2775 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); in TEST_P()
2790 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboMS); in TEST_P()
2818 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); in TEST_P()
2856 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P()
2881 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2918 glBindFramebuffer(GL_FRAMEBUFFER, fboMS2); in TEST_P()
2943 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2985 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in colorAttachment1Common()
3072 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in colorAttachments0And3Common()
3203 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
3273 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
3336 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P()
3337 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboMS); in TEST_P()
3372 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
3439 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in blitFramebufferAttachment1Common()
3476 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in blitFramebufferAttachment1Common()
3484 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboMS); in blitFramebufferAttachment1Common()
3490 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in blitFramebufferAttachment1Common()
3526 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in blitFramebufferMixedColorAndDepthCommon()
3556 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in blitFramebufferMixedColorAndDepthCommon()
3562 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboMS); in blitFramebufferMixedColorAndDepthCommon()
3568 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in blitFramebufferMixedColorAndDepthCommon()
3629 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in TEST_P()
3635 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
3652 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in TEST_P()
3660 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
3667 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboSS); in TEST_P()
3706 glBindFramebuffer(GL_FRAMEBUFFER, fboMS1); in TEST_P()
3711 glBindFramebuffer(GL_FRAMEBUFFER, fboMS2); in TEST_P()
3728 glBindFramebuffer(GL_FRAMEBUFFER, fboMS1); in TEST_P()
3736 glBindFramebuffer(GL_FRAMEBUFFER, fboMS2); in TEST_P()
3744 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in TEST_P()
3854 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in drawCopyThenBlendAllAttachmentsMixed()
3960 glBindFramebuffer(GL_FRAMEBUFFER, fboColorAndDepthStencil); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
4056 glBindFramebuffer(GL_FRAMEBUFFER, fboTwoColors); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
4147 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
4215 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
4300 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in drawTestCommon()