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Lines Matching refs:essl1_shaders

301         ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor());  in TEST_P()
304 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
312 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
344 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
347 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
355 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
395 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
398 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
406 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
446 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
449 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
460 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
567 ANGLE_GL_PROGRAM(sharedProgram, essl1_shaders::vs::Simple(), in TEST_P()
568 essl1_shaders::fs::UniformColor()); in TEST_P()
570 GLint colorLocation = glGetUniformLocation(sharedProgram, essl1_shaders::ColorUniform()); in TEST_P()
572 glGetAttribLocation(sharedProgram, essl1_shaders::PositionAttrib()); in TEST_P()
615 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), in TEST_P()
616 essl1_shaders::fs::UniformColor()); in TEST_P()
619 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
621 glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
718 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), in TEST_P()
719 essl1_shaders::fs::UniformColor()); in TEST_P()
722 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
758 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0); in TEST_P()
784 ANGLE_GL_PROGRAM(drawTexture, essl1_shaders::vs::Texture2D(), in TEST_P()
785 essl1_shaders::fs::Texture2D()); in TEST_P()
788 glGetUniformLocation(drawTexture, angle::essl1_shaders::Texture2DUniform()); in TEST_P()
827 drawQuad(drawTexture, essl1_shaders::PositionAttrib(), 0); in TEST_P()
891 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in textureThreadFunction()
892 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in textureThreadFunction()
941 drawQuad(greenProgram, essl1_shaders::PositionAttrib(), 0.0f); in textureThreadFunction()
955 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.0f); in textureThreadFunction()
993 ANGLE_GL_PROGRAM(texProgram, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in mainThreadDraw()
1024 drawQuad(texProgram, essl1_shaders::PositionAttrib(), 0.0f); in mainThreadDraw()
1265 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in testFenceWithOpenRenderPass()
1266 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in testFenceWithOpenRenderPass()
1444 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
1445 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
1476 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
1477 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
1590 ANGLE_GL_PROGRAM(drawTexture, essl1_shaders::vs::Texture2D(), in TEST_P()
1591 essl1_shaders::fs::Texture2D()); in TEST_P()
1592 drawQuad(drawTexture, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
1623 ANGLE_GL_PROGRAM(drawTexture, essl1_shaders::vs::Texture2D(), in TEST_P()
1624 essl1_shaders::fs::Texture2D()); in TEST_P()
1625 drawQuad(drawTexture, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
1699 ANGLE_GL_PROGRAM(drawTexture, essl1_shaders::vs::Texture2D(), in TEST_P()
1700 essl1_shaders::fs::Texture2D()); in TEST_P()
1701 drawQuad(drawTexture, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
1731 ANGLE_GL_PROGRAM(drawTexture, essl1_shaders::vs::Texture2D(), in TEST_P()
1732 essl1_shaders::fs::Texture2D()); in TEST_P()
1733 drawQuad(drawTexture, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
1807 ANGLE_GL_PROGRAM(setupTexture, essl1_shaders::vs::Texture2D(), in TEST_P()
1817 drawQuad(setupTexture, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
1822 ANGLE_GL_PROGRAM(drawTexture, essl1_shaders::vs::Texture2D(), in TEST_P()
1823 essl1_shaders::fs::Texture2D()); in TEST_P()
1824 drawQuad(drawTexture, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
1853 ANGLE_GL_PROGRAM(drawTexture, essl1_shaders::vs::Texture2D(), in TEST_P()
1854 essl1_shaders::fs::Texture2D()); in TEST_P()
1855 drawQuad(drawTexture, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
1921 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in testFramebufferFetch()
1922 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in testFramebufferFetch()
1932 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in testFramebufferFetch()
1933 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in testFramebufferFetch()
1942 drawQuad(framebufferFetchProgram, essl1_shaders::PositionAttrib(), 0.0f); in testFramebufferFetch()
1977 drawQuad(framebufferFetchProgram, essl1_shaders::PositionAttrib(), 0.0f); in testFramebufferFetch()
2041 programs[0].makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
2042 programs[1].makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
2043 programs[2].makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
2044 programs[3].makeRaster(essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Checkered()); in TEST_P()
2045 programs[4].makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2046 programs[5].makeRaster(essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
2083 drawQuad(programs[0], essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2084 drawQuad(programs[1], essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2085 drawQuad(programs[2], essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2086 drawQuad(programs[3], essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2087 drawQuad(programs[4], essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2089 drawQuad(programs[0], essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2090 drawQuad(programs[1], essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2091 drawQuad(programs[2], essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2093 drawQuad(programs[0], essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
2216 ANGLE_GL_PROGRAM(colorProgram, essl1_shaders::vs::Simple(), in TEST_P()
2217 essl1_shaders::fs::UniformColor()); in TEST_P()
2219 glGetUniformLocation(colorProgram, angle::essl1_shaders::ColorUniform()); in TEST_P()
2233 drawQuad(colorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2239 drawQuad(colorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2264 ANGLE_GL_PROGRAM(textureProgram, essl1_shaders::vs::Texture2D(), in TEST_P()
2265 essl1_shaders::fs::Texture2D()); in TEST_P()
2285 drawQuad(textureProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2394 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
2395 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
2396 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
2397 ANGLE_GL_PROGRAM(textureProgram, essl1_shaders::vs::Texture2D(), in TEST_P()
2398 essl1_shaders::fs::Texture2D()); in TEST_P()
2439 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2444 drawQuad(greenProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2453 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2490 drawQuad(textureProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2619 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
2620 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
2621 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
2640 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2645 drawQuad(greenProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2654 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2683 ANGLE_GL_PROGRAM(textureProgram, essl1_shaders::vs::Texture2D(), in TEST_P()
2684 essl1_shaders::fs::Texture2D()); in TEST_P()
2705 drawQuad(textureProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2821 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
2828 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2869 ANGLE_GL_PROGRAM(colorProgram, essl1_shaders::vs::Simple(), in TEST_P()
2870 essl1_shaders::fs::UniformColor()); in TEST_P()
2872 glGetUniformLocation(colorProgram, angle::essl1_shaders::ColorUniform()); in TEST_P()
2875 ANGLE_GL_PROGRAM(textureProgram, essl1_shaders::vs::Texture2D(), in TEST_P()
2876 essl1_shaders::fs::Texture2D()); in TEST_P()
2892 drawQuad(colorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2899 drawQuad(colorProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2914 drawQuad(textureProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3020 ANGLE_GL_PROGRAM(textureProgram, essl1_shaders::vs::Texture2D(), in TEST_P()
3021 essl1_shaders::fs::Texture2D()); in TEST_P()
3025 drawQuad(textureProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3031 drawQuad(textureProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3652 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
3656 drawQuad(greenProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3693 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
3697 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3708 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
3712 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3783 program = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
3786 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
3793 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3800 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3826 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
3832 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3840 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3912 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
3925 vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P()
3926 redfs = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::Red()); in TEST_P()
3927 greenfs = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::Green()); in TEST_P()
3947 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()