Lines Matching refs:toNormalizedVector
245 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
319 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
365 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
416 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
468 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
576 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
634 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
2237 Vector4 color = calculateTestColor(i).toNormalizedVector(); in TEST_P()
2897 Vector4 colorF = color.toNormalizedVector(); in TEST_P()
3790 glUniform4fv(colorLocation, 1, inputColor.toNormalizedVector().data()); in TEST_P()
3830 glUniform4fv(colorLocation, 1, inputColor.toNormalizedVector().data()); in TEST_P()