Lines Matching refs:glDrawArrays
658 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
673 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
715 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
785 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
793 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
802 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
807 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
812 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
829 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
884 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
897 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
910 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
916 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
920 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
1041 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
1743 glDrawArrays(GL_POINTS, 0, 2); in TEST_P()
1779 glDrawArrays(GL_LINES, 0, 2); in TEST_P()
1817 glDrawArrays(GL_LINE_STRIP, 0, 3); in TEST_P()
1859 glDrawArrays(GL_LINE_LOOP, 0, 4); in TEST_P()
1893 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
1925 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); in TEST_P()