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Lines Matching refs:essl1_shaders

62     ANGLE_GL_PROGRAM(colorFillProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());  in TEST_P()
63 ANGLE_GL_PROGRAM(textureFillProgram, essl1_shaders::vs::Texture2D(), in TEST_P()
64 essl1_shaders::fs::Texture2D()); in TEST_P()
104 drawQuad(colorFillProgram, essl1_shaders::PositionAttrib(), depthValue, 0.6f); in TEST_P()
135 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.7f, 1.0f); in TEST_P()
144 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.0f, 1.0f); in TEST_P()
176 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
210 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
239 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
323 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
361 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
377 ANGLE_GL_PROGRAM(drawBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
378 drawQuad(drawBlue, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
407 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
445 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
463 ANGLE_GL_PROGRAM(drawBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
464 drawQuad(drawBlue, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
494 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
532 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
565 ANGLE_GL_PROGRAM(drawBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
566 drawQuad(drawBlue, essl1_shaders::PositionAttrib(), 0.05f); in TEST_P()
572 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
573 drawQuad(drawRed, essl1_shaders::PositionAttrib(), -0.05f); in TEST_P()
604 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
641 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
692 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
695 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
700 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1); in TEST_P()
777 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.97); in TEST_P()
819 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
822 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
827 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1); in TEST_P()
903 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.97); in TEST_P()
945 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
948 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
953 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 1); in TEST_P()