Lines Matching refs:newProgram
139 GLuint newProgram = glCreateProgram(); in TEST_P() local
140 glAttachShader(newProgram, vertShader); in TEST_P()
141 glAttachShader(newProgram, fragShader); in TEST_P()
142 glLinkProgram(newProgram); in TEST_P()
143 newProgram = CheckLinkStatusAndReturnProgram(newProgram, true); in TEST_P()
146 drawQuad(newProgram, "a_position", 0.5f); in TEST_P()
238 GLuint newProgram = glCreateProgram(); in TEST_P() local
239 glAttachShader(newProgram, vertShader); in TEST_P()
240 glAttachShader(newProgram, fragShader); in TEST_P()
241 glLinkProgram(newProgram); in TEST_P()
242 newProgram = CheckLinkStatusAndReturnProgram(newProgram, true); in TEST_P()
245 drawQuad(newProgram, "a_position", 0.5f); in TEST_P()
501 GLuint newProgram = glCreateProgram(); in TEST_P() local
502 glAttachShader(newProgram, vertShader); in TEST_P()
503 glAttachShader(newProgram, geoShader); in TEST_P()
504 glAttachShader(newProgram, tcShader); in TEST_P()
505 glAttachShader(newProgram, teShader); in TEST_P()
506 glAttachShader(newProgram, fragShader); in TEST_P()
507 glLinkProgram(newProgram); in TEST_P()
508 newProgram = CheckLinkStatusAndReturnProgram(newProgram, true); in TEST_P()
511 drawPatches(newProgram, "a_position", 0.5f, 1.0f, GL_FALSE); in TEST_P()
608 GLuint newProgram = glCreateProgram(); in TEST_P() local
609 glAttachShader(newProgram, vertShader); in TEST_P()
610 glAttachShader(newProgram, fragShader); in TEST_P()
611 glLinkProgram(newProgram); in TEST_P()
612 newProgram = CheckLinkStatusAndReturnProgram(newProgram, true); in TEST_P()
613 glUseProgram(newProgram); in TEST_P()
618 GLint tableMemberLoc = glGetUniformLocation(newProgram, "table"); in TEST_P()
630 GLint samplerMemberLoc = glGetUniformLocation(newProgram, "uStruct.sampler"); in TEST_P()
637 GLint positionLocation = glGetAttribLocation(newProgram, "aTest"); in TEST_P()
651 drawQuadInstanced(newProgram, "position", 0.5f, 0.5f, GL_FALSE, 4); in TEST_P()
664 drawQuadInstanced(newProgram, "position", 0.5f, 0.5f, GL_FALSE, 4); in TEST_P()