Lines Matching refs:essl1_shaders
296 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
303 drawQuad(greenProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
428 ANGLE_GL_PROGRAM_TRANSFORM_FEEDBACK(program1, essl1_shaders::vs::Simple(), in TEST_P()
429 essl1_shaders::fs::Blue(), tfVaryings, GL_SEPARATE_ATTRIBS); in TEST_P()
444 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
842 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFragCoordShader); in TEST_P()
847 ASSERT_EQ(0, glGetAttribLocation(program, essl1_shaders::PositionAttrib())); in TEST_P()
979 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
983 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
986 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P()
1482 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1493 GLint mPositionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1523 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1534 GLint mPositionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1561 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1576 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1654 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in blendAndVerifyColor()
1658 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in blendAndVerifyColor()
1664 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in blendAndVerifyColor()
1846 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1860 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1901 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
1916 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1958 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1973 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1977 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
2025 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2040 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
2044 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
2095 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2110 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
2114 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
2163 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2178 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
2182 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
2843 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Blue()); in TEST_P()
2845 drawQuad(program, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
3208 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
3211 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3242 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
3243 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3279 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
3282 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
3289 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
3309 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.59f); in TEST_P()
3313 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.61f); in TEST_P()
3322 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
3346 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3354 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
3355 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
3374 drawQuad(greenProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3382 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3390 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
3392 GLint uniformLocation = glGetUniformLocation(drawColor, essl1_shaders::ColorUniform()); in TEST_P()
3412 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3449 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
3450 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
3594 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
3611 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P()
3633 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3696 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
3701 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
3752 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
3757 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
3814 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
3819 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
3835 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
3843 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f, 1.0f, true); in TEST_P()
3852 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f, 1.0f, true); in TEST_P()
3866 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
3875 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f, 1.0f, true); in TEST_P()
3889 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f, 1.0f, true); in TEST_P()
3906 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f, 1.0f, true); in TEST_P()
3929 ANGLE_GL_PROGRAM(program, kPositionUniformVertexShader, essl1_shaders::fs::UniformColor()); in TEST_P()
3937 GLint colorUniformLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
4040 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
4042 GLint uniformLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
4058 drawQuad(program, essl1_shaders::PositionAttrib(), 1.0f, 1.0f, true); in TEST_P()
4071 drawQuad(program, essl1_shaders::PositionAttrib(), 1.0f, 1.0f, true); in TEST_P()
4084 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P()
4085 GLuint blueFs = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::Blue()); in TEST_P()
4086 GLuint redFs = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::Red()); in TEST_P()
4101 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
4137 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
4140 const GLint uniformLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
4152 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
4193 ANGLE_GL_PROGRAM(program1, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
4194 drawQuad(program1, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
4298 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
4305 drawQuad(program, std::string(essl1_shaders::PositionAttrib()), 0.5f); in TEST_P()
4320 drawQuad(program, std::string(essl1_shaders::PositionAttrib()), 0.5f); in TEST_P()
4332 drawQuad(program, std::string(essl1_shaders::PositionAttrib()), 0.5f); in TEST_P()
6701 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P()
6707 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
6752 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P()
6758 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
6801 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in drawToFboWithCulling()
6802 ANGLE_GL_PROGRAM(textureProgram, essl1_shaders::vs::Texture2D(), in drawToFboWithCulling()
6803 essl1_shaders::fs::Texture2D()); in drawToFboWithCulling()
6831 drawQuad(greenProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in drawToFboWithCulling()
6848 drawQuad(textureProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in drawToFboWithCulling()
7025 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
7030 drawQuad(greenProgram, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
7044 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
7045 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
7050 drawQuad(greenProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
7057 drawQuad(greenProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
7064 drawQuad(blueProgram, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
7087 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
7090 GLint textureLocation = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P()
7097 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
7105 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
7112 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
7120 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
7165 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), kFS); in TEST_P()
7175 drawQuad(program, std::string(essl1_shaders::PositionAttrib()), 0.5f); in TEST_P()
7185 drawQuad(program, std::string(essl1_shaders::PositionAttrib()), 0.5f); in TEST_P()
7194 drawQuad(program, std::string(essl1_shaders::PositionAttrib()), 0.5f); in TEST_P()
7209 ANGLE_GL_PROGRAM(program, kZeroVertexShaderForPoints, essl1_shaders::fs::Red()); in TEST_P()
7537 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Zero(), essl1_shaders::fs::Red()); in TEST_P()
7572 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Red()); in TEST_P()
7598 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
8008 ANGLE_GL_PROGRAM(testProgram, essl1_shaders::vs::Zero(), essl1_shaders::fs::Red()); in TEST_P()
8083 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
8113 drawQuad(program, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
8125 drawQuad(program, std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
8147 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Red()); in TEST_P()
8511 ANGLE_GL_PROGRAM(testProgram, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D()); in TEST_P()
8514 GLint posLoc = glGetAttribLocation(testProgram, essl1_shaders::PositionAttrib()); in TEST_P()
8855 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
8858 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
8865 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
8874 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
8885 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
8888 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
8915 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
8927 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
8949 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
8952 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
8964 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
8968 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
8979 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
8982 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
9007 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
9013 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
9024 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
9029 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
9052 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
9056 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
9060 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
9064 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
9154 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
9157 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
9169 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
9176 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
9182 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
9188 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
9194 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
9201 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
9347 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
9350 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
9353 GLint posAttrib = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
9619 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
9622 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
9640 drawQuad(program, essl1_shaders::PositionAttrib(), -0.8f); in TEST_P()
9642 drawQuad(program, essl1_shaders::PositionAttrib(), -0.2f); in TEST_P()
9644 drawQuad(program, essl1_shaders::PositionAttrib(), 0.4f); in TEST_P()
9646 drawQuad(program, essl1_shaders::PositionAttrib(), 0.6f); in TEST_P()
9652 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9662 drawQuad(program, essl1_shaders::PositionAttrib(), 0.35f); in TEST_P()
9667 drawQuad(program, essl1_shaders::PositionAttrib(), -0.15f); in TEST_P()
9672 drawQuad(program, essl1_shaders::PositionAttrib(), -0.6f); in TEST_P()
9677 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
9682 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9694 drawQuad(program, essl1_shaders::PositionAttrib(), -0.61f); in TEST_P()
9696 drawQuad(program, essl1_shaders::PositionAttrib(), -0.59f); in TEST_P()
9705 drawQuad(program, essl1_shaders::PositionAttrib(), 0.51f); in TEST_P()
9707 drawQuad(program, essl1_shaders::PositionAttrib(), 0.49f); in TEST_P()
9716 drawQuad(program, essl1_shaders::PositionAttrib(), -0.21f); in TEST_P()
9718 drawQuad(program, essl1_shaders::PositionAttrib(), -0.19f); in TEST_P()
9727 drawQuad(program, essl1_shaders::PositionAttrib(), 0.41f); in TEST_P()
9729 drawQuad(program, essl1_shaders::PositionAttrib(), 0.39f); in TEST_P()
9742 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
9745 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
9764 drawQuad(program, essl1_shaders::PositionAttrib(), -0.3f); in TEST_P()
9770 drawQuad(program, essl1_shaders::PositionAttrib(), -0.2f); in TEST_P()
9777 drawQuad(program, essl1_shaders::PositionAttrib(), -0.1f); in TEST_P()
9785 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
9788 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
9811 drawQuad(program, essl1_shaders::PositionAttrib(), -0.8f); in TEST_P()
9814 drawQuad(program, essl1_shaders::PositionAttrib(), -0.2f); in TEST_P()
9817 drawQuad(program, essl1_shaders::PositionAttrib(), 0.4f); in TEST_P()
9820 drawQuad(program, essl1_shaders::PositionAttrib(), 0.6f); in TEST_P()
9828 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9853 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9862 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9876 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9885 drawQuad(program, essl1_shaders::PositionAttrib(), -0.5); in TEST_P()
9891 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9904 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9913 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9922 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9931 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9944 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
9947 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
9962 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9967 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9972 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9980 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9987 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9992 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
9997 drawQuad(program, essl1_shaders::PositionAttrib(), 0); in TEST_P()
10095 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
10098 GLint colorLoc = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
10101 GLint posAttrib = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
10322 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
10334 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
10342 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
10352 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
10357 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
10365 drawQuad(drawColor2, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
10373 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
10379 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
10383 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
10395 ANGLE_GL_PROGRAM(prog, kZeroVertexShaderForPoints, essl1_shaders::fs::Red()); in TEST_P()
10653 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
10665 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
10680 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
10715 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
10728 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
10730 glUniform4f(glGetUniformLocation(program, essl1_shaders::ColorUniform()), 0, 1, 0, 0); in TEST_P()
10742 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
10757 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
10792 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0); in TEST_P()
11230 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
11232 GLint colorLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
11236 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
11240 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
11249 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
11253 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
11268 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
11270 GLint colorLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
11274 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
11278 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
11287 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
11291 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()