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Lines Matching refs:glDrawArrays

351     glDrawArrays(GL_TRIANGLES, 0, 6);  in TEST_P()
356 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
363 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
406 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
442 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
446 glDrawArrays(GL_LINES, 0, 6); in TEST_P()
476 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
503 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
514 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
520 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
863 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
869 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
961 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
970 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1011 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1018 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1100 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1118 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1125 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1203 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
1210 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
1271 glDrawArrays(GL_POINTS, 0, 16); in TEST_P()
1290 glDrawArrays(GL_POINTS, 0, 128); in TEST_P()
1510 glDrawArrays(GL_LINE_LOOP, 0, 4); // square in TEST_P()
1550 glDrawArrays(GL_LINE_LOOP, 0, 4); // square in TEST_P()
1879 glDrawArrays(GL_TRIANGLES, 0, 3); // triangle to the left in TEST_P()
2302 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
2476 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2484 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2520 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2528 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2569 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2574 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2579 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2676 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2685 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3507 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3513 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4108 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
4117 glDrawArrays(GL_TRIANGLES, 3, 3); in TEST_P()
4161 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
4167 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
4415 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4420 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4424 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4512 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4514 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4616 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4623 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4714 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4721 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4815 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4835 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4923 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4943 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5559 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5568 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5578 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5585 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5633 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5643 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5654 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5661 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5717 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5725 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5788 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5795 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5800 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5859 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5866 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5870 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
5922 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5929 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5934 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5941 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5946 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5952 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6035 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6042 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6047 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6054 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6060 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6151 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6158 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6162 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6165 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6168 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6173 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6180 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6185 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6366 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6383 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6388 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6395 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6401 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6405 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6455 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6461 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6466 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6471 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6526 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6528 glDrawArrays(GL_POINTS, 0, 6); in TEST_P()
6530 glDrawArrays(GL_LINES, 0, 6); in TEST_P()
6535 glDrawArrays(GL_POINTS, 0, 6); in TEST_P()
6537 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6539 glDrawArrays(GL_LINES, 0, 6); in TEST_P()
6549 glDrawArrays(GL_POINTS, 0, 6); in TEST_P()
6551 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6553 glDrawArrays(GL_LINES, 0, 6); in TEST_P()
6641 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6646 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6651 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6726 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
6735 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
6742 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
6778 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
7008 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
7011 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
7015 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
7581 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
7587 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
7591 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
7685 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
7767 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
7851 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
8066 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
8074 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
8149 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
8214 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
8244 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
8393 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
8395 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
8484 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
8487 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
8531 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
8536 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
8541 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
8546 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
8621 glDrawArrays(GL_LINES, 0, 2); in TEST_P()
8626 glDrawArrays(GL_LINES, 0, 2); in TEST_P()
8631 glDrawArrays(GL_LINES, 0, 2); in TEST_P()
8679 glDrawArrays(GL_LINES, 0, 2); in TEST_P()
8752 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
8757 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
8762 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
8839 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
8844 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
9132 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
9141 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
9295 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
9298 glDrawArrays(GL_TRIANGLE_STRIP, 6, 10); in TEST_P()
9301 glDrawArrays(GL_TRIANGLE_FAN, 16, 6); in TEST_P()
9304 glDrawArrays(GL_LINES, 22, 2); in TEST_P()
9307 glDrawArrays(GL_LINE_STRIP, 24, 3); in TEST_P()
9310 glDrawArrays(GL_LINE_LOOP, 27, 4); in TEST_P()
9313 glDrawArrays(GL_POINTS, 31, 4); in TEST_P()
9377 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
9387 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
9524 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
9534 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
9595 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
9608 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
10074 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
10080 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
10084 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
10245 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
10256 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
10261 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
10276 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
10281 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
10407 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
10501 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
10514 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
10603 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
10611 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
10633 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
10640 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
10865 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
10872 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
10875 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
10883 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
10889 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
10965 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
10971 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
10976 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
11101 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
11103 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
11117 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
11119 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
11209 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
11216 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()