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Lines Matching refs:testFloatTextureLinear

10386     void testFloatTextureLinear(GLenum internalFormat, GLenum format, GLenum type)  in testFloatTextureLinear()  function in __anon5f5c480c0111::Texture2DFloatTest
10615 testFloatTextureLinear(GL_RGBA32F, GL_RGBA, GL_FLOAT); in TEST_P()
10616 testFloatTextureLinear(GL_RGB32F, GL_RGB, GL_FLOAT); in TEST_P()
10628 testFloatTextureLinear(GL_RGBA, GL_RGBA, GL_FLOAT); in TEST_P()
10635 testFloatTextureLinear(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT); in TEST_P()
10636 testFloatTextureLinear(GL_RGB16F, GL_RGB, GL_HALF_FLOAT); in TEST_P()
10642 testFloatTextureLinear(GL_RGBA, GL_RGBA, GL_HALF_FLOAT_OES); in TEST_P()
10643 testFloatTextureLinear(GL_RGB, GL_RGB, GL_HALF_FLOAT_OES); in TEST_P()
10655 testFloatTextureLinear(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT); in TEST_P()
10656 testFloatTextureLinear(GL_ALPHA, GL_ALPHA, GL_FLOAT); in TEST_P()
10657 testFloatTextureLinear(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT); in TEST_P()
10661 testFloatTextureLinear(GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT); in TEST_P()
10662 testFloatTextureLinear(GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT); in TEST_P()
10663 testFloatTextureLinear(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT); in TEST_P()
10675 testFloatTextureLinear(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT); in TEST_P()
10676 testFloatTextureLinear(GL_ALPHA, GL_ALPHA, GL_FLOAT); in TEST_P()
10677 testFloatTextureLinear(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT); in TEST_P()
10686 testFloatTextureLinear(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES); in TEST_P()
10687 testFloatTextureLinear(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES); in TEST_P()
10688 testFloatTextureLinear(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES); in TEST_P()
10692 testFloatTextureLinear(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT); in TEST_P()
10693 testFloatTextureLinear(GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT); in TEST_P()
10694 testFloatTextureLinear(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT); in TEST_P()
10703 testFloatTextureLinear(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES); in TEST_P()
10704 testFloatTextureLinear(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES); in TEST_P()
10705 testFloatTextureLinear(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES); in TEST_P()