Lines Matching refs:testFloatTextureSample
10338 void testFloatTextureSample(GLenum internalFormat, GLenum format, GLenum type) in testFloatTextureSample() function in __anon5f5c480c0111::Texture2DFloatTest
10527 testFloatTextureSample(GL_RGBA32F, GL_RGBA, GL_FLOAT); in TEST_P()
10528 testFloatTextureSample(GL_RGB32F, GL_RGB, GL_FLOAT); in TEST_P()
10535 testFloatTextureSample(GL_RGBA, GL_RGBA, GL_FLOAT); in TEST_P()
10536 testFloatTextureSample(GL_RGB, GL_RGB, GL_FLOAT); in TEST_P()
10542 testFloatTextureSample(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT); in TEST_P()
10543 testFloatTextureSample(GL_RGB16F, GL_RGB, GL_HALF_FLOAT); in TEST_P()
10550 testFloatTextureSample(GL_RGBA, GL_RGBA, GL_HALF_FLOAT_OES); in TEST_P()
10551 testFloatTextureSample(GL_RGB, GL_RGB, GL_HALF_FLOAT_OES); in TEST_P()
10559 testFloatTextureSample(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT); in TEST_P()
10560 testFloatTextureSample(GL_ALPHA, GL_ALPHA, GL_FLOAT); in TEST_P()
10561 testFloatTextureSample(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT); in TEST_P()
10565 testFloatTextureSample(GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT); in TEST_P()
10566 testFloatTextureSample(GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT); in TEST_P()
10567 testFloatTextureSample(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT); in TEST_P()
10576 testFloatTextureSample(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT); in TEST_P()
10577 testFloatTextureSample(GL_ALPHA, GL_ALPHA, GL_FLOAT); in TEST_P()
10578 testFloatTextureSample(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT); in TEST_P()
10586 testFloatTextureSample(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES); in TEST_P()
10587 testFloatTextureSample(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES); in TEST_P()
10588 testFloatTextureSample(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES); in TEST_P()
10592 testFloatTextureSample(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT); in TEST_P()
10593 testFloatTextureSample(GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT); in TEST_P()
10594 testFloatTextureSample(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT); in TEST_P()
10602 testFloatTextureSample(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES); in TEST_P()
10603 testFloatTextureSample(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES); in TEST_P()
10604 testFloatTextureSample(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES); in TEST_P()