Lines Matching refs:glDrawArrays
129 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
134 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
368 glDrawArrays(GL_POINTS, 0, 6); in TEST_P()
397 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
444 glDrawArrays(GL_POINTS, 0, 3); in TEST_P()
451 glDrawArrays(GL_POINTS, 0, 3); in TEST_P()
476 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
568 glDrawArrays(GL_POINTS, 0, 3); in TEST_P()
585 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
623 glDrawArrays(GL_POINTS, 0, 3); in midRecordOpDoesNotContributeTest()
630 glDrawArrays(GL_POINTS, 0, 3); in midRecordOpDoesNotContributeTest()
654 glDrawArrays(GL_TRIANGLES, 0, 6); in midRecordOpDoesNotContributeTest()
818 glDrawArrays(GL_POINTS, 0, verticesToDraw); in TEST_P()
827 glDrawArrays(GL_POINTS, 0, verticesToDraw); in TEST_P()
836 glDrawArrays(GL_POINTS, 0, verticesToDraw); in TEST_P()
1118 glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(drawSize)); in TEST_P()
1258 glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(context.primitiveCounts[pass])); in TEST_P()
1576 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
1580 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
1587 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
1635 glDrawArrays(GL_POINTS, 0, 6); in TEST_P()
1717 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
2299 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
2336 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
2409 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
2460 glDrawArrays(GL_POINTS, 0, 5); in TEST_P()
2473 glDrawArrays(GL_POINTS, 0, 5); in TEST_P()
2501 glDrawArrays(GL_POINTS, 0, 6); in setupOverrunTest()
2538 glDrawArrays(GL_POINTS, 0, 6); in TEST_P()
2570 glDrawArrays(GL_POINTS, 0, 6); in TEST_P()
2607 glDrawArrays(GL_POINTS, 0, 6); in TEST_P()
2611 glDrawArrays(GL_POINTS, 0, 6); in TEST_P()
2655 glDrawArrays(GL_POINTS, 0, 6); in TEST_P()
2659 glDrawArrays(GL_POINTS, 0, 6); in TEST_P()
2719 glDrawArrays(GL_POINTS, 0, 5); in TEST_P()
2728 glDrawArrays(GL_POINTS, 0, 5); in TEST_P()
2832 glDrawArrays(GL_POINTS, 0, 4); in TEST_P()
2890 glDrawArrays(GL_POINTS, 0, 3); in TEST_P()
2891 glDrawArrays(GL_POINTS, 3, 3); in TEST_P()
2917 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2967 glDrawArrays(GL_POINTS, 0, 3); in TEST_P()
2968 glDrawArrays(GL_POINTS, 3, 3); in TEST_P()
2994 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3054 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3061 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3174 /* | */ glDrawArrays(GL_POINTS, 0, 3); in TEST_P()
3176 /* | | */ glDrawArrays(GL_POINTS, 0, 4); in TEST_P()
3178 /* | */ glDrawArrays(GL_POINTS, 0, 5); in TEST_P()
3180 /* 0 */ glDrawArrays(GL_POINTS, 0, 6); in TEST_P()
3182 /* | | */ glDrawArrays(GL_POINTS, 0, 7); in TEST_P()
3184 /* | | */ glDrawArrays(GL_POINTS, 0, 8); in TEST_P()
3187 /* | | */ glDrawArrays(GL_POINTS, 0, 9); in TEST_P()
3190 /* | */ glDrawArrays(GL_POINTS, 0, 10); in TEST_P()
3195 /* | | */ glDrawArrays(GL_POINTS, 0, 11); in TEST_P()
3197 /* | | */ glDrawArrays(GL_POINTS, 0, 12); in TEST_P()
3774 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3871 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3995 glDrawArrays(GL_POINTS, 0, 3); in TEST_P()
4006 glDrawArrays(GL_POINTS, 0, 3); in TEST_P()
4011 glDrawArrays(GL_POINTS, 0, 3); in TEST_P()
4085 glDrawArrays(GL_TRIANGLES, 0, 1); in TEST_P()
4089 glDrawArrays(GL_TRIANGLES, 0, 7); // 2 triangles in TEST_P()
4090 glDrawArrays(GL_TRIANGLES, 7, 4); // 1 triangle in TEST_P()
4132 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
4151 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
4272 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
4274 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
4312 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
4315 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
4354 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
4357 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
4420 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
4431 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()