Lines Matching refs:glDrawArrays
1040 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
1046 glDrawArrays(GL_POINTS, 0, 2); in TEST_P()
1053 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
1253 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1257 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1438 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1475 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1479 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P()
1516 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1520 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P()
1569 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1573 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P()
1620 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1624 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P()
1674 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1678 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P()
1730 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1734 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P()
1772 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1776 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P()
1794 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1798 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P()
1866 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1872 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2053 glDrawArrays(GL_TRIANGLES, 0, vertexCount); in TEST_P()
2076 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2125 glDrawArrays(GL_TRIANGLES, 0, vertexCount); in TEST_P()
2167 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2216 glDrawArrays(GL_TRIANGLES, 0, vertexCount); in TEST_P()
2227 glDrawArrays(GL_TRIANGLES, 0, vertexCount); in TEST_P()
2278 glDrawArrays(GL_TRIANGLES, 0, vertexCount); in TEST_P()
2287 glDrawArrays(GL_TRIANGLES, 0, vertexCount); in TEST_P()
2655 glDrawArrays(GL_TRIANGLES, 0, 6); in drawArraysWithStrideAndRelativeOffset()
2689 glDrawArrays(GL_TRIANGLES, 0, 6); in initOnlyUpdateBindingTest()
2696 glDrawArrays(GL_TRIANGLES, 0, 6); in initOnlyUpdateBindingTest()
2941 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2942 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2953 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3003 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3004 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3023 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3083 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3084 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3099 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3142 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3149 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3178 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3215 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3254 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3559 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3607 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3808 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3874 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
3928 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4019 glDrawArrays(GL_POINTS, 0, numVertices); in TEST_P()
4193 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
4199 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
4203 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
4207 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
4279 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
4288 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
4294 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
4300 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
4838 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
4917 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4978 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4995 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5230 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
5310 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()