Lines Matching refs:GLRenderbuffer
124 GLRenderbuffer rbo; in TestFloatTextureFormat()
339 GLRenderbuffer renderbuffer; in TEST_P()
625 GLRenderbuffer renderbuffer; in TEST_P()
866 GLRenderbuffer renderbuffer; in TEST_P()
1098 GLRenderbuffer renderbuffer; in TEST_P()
1270 GLRenderbuffer renderbuffer; in TEST_P()
1456 GLRenderbuffer renderbuffer; in TestDifferentStencilMaskAndRef()
4005 GLRenderbuffer rb1; in TEST_P()
4017 GLRenderbuffer rb2; in TEST_P()
4470 GLRenderbuffer renderbuffers[2]; in TEST_P()
4560 GLRenderbuffer floatRenderbuffer; in TEST_P()
4566 GLRenderbuffer uintRenderbuffer; in TEST_P()
4572 GLRenderbuffer intRenderbuffer; in TEST_P()
4700 GLRenderbuffer renderbuffer; in TEST_P()
4727 auto ClearEverythingToRed = [](GLRenderbuffer *renderbuffers) { in TEST_P()
4742 auto CheckColors = [](GLRenderbuffer *renderbuffers, int mask, GLColor color) { in TEST_P()
4774 GLRenderbuffer renderbuffers[4]; in TEST_P()
5937 GLRenderbuffer rbo[2]; in TEST_P()
6131 GLRenderbuffer rb; in TEST_P()