Lines Matching refs:glDrawArrays
250 glDrawArrays(GL_POINTS, 0, 1); in TestExtFloatBlend()
257 glDrawArrays(GL_POINTS, 0, 1); in TestExtFloatBlend()
279 glDrawArrays(GL_POINTS, 0, 1); in TestExtFloatBlend()
1335 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1406 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1473 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef()
1478 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef()
1483 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef()
1488 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef()
1493 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef()
1498 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef()
1503 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef()
1508 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef()
1576 glDrawArrays(GL_POINTS, 0, 4); in TEST_P()
1582 glDrawArrays(GL_POINTS, 0, 4); in TEST_P()
1588 glDrawArrays(GL_POINTS, 0, 4); in TEST_P()
1594 glDrawArrays(GL_POINTS, 0, 4); in TEST_P()
1600 glDrawArrays(GL_POINTS, 0, 0); in TEST_P()
1606 glDrawArrays(GL_POINTS, kIntMax, kIntMax); in TEST_P()
2044 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
2056 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3462 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3466 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3471 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3478 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3482 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3489 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3586 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3590 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3594 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3598 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3607 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
3613 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
4590 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4598 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4606 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4616 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4649 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4655 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4660 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4669 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4675 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4680 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5666 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5702 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
5712 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
5758 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6427 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
6445 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
6484 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6609 glDrawArrays(GL_POINTS, 0, 4); in TEST_P()
6611 glDrawArrays(GL_POINTS, 0, 5); in TEST_P()
6613 glDrawArrays(GL_POINTS, 0, 6); in TEST_P()
6615 glDrawArrays(GL_POINTS, 1, 5); in TEST_P()
6617 glDrawArrays(GL_POINTS, 1, 4); in TEST_P()
6619 glDrawArrays(GL_POINTS, 4, 1); in TEST_P()
6621 glDrawArrays(GL_POINTS, 4, 2); in TEST_P()
6623 glDrawArrays(GL_POINTS, 5, 1); in TEST_P()
6625 glDrawArrays(GL_POINTS, 200, 1); in TEST_P()
6651 glDrawArrays(GL_POINTS, 0, 5); in TEST_P()
6653 glDrawArrays(GL_POINTS, 0, 6); in TEST_P()
6655 glDrawArrays(GL_POINTS, 0, 7); in TEST_P()
6658 glDrawArrays(GL_POINTS, 4, 2); in TEST_P()
6661 glDrawArrays(GL_POINTS, 4, 3); in TEST_P()
6663 glDrawArrays(GL_POINTS, 5, 1); in TEST_P()
6718 glDrawArrays(GL_POINTS, 0, 7); in TEST_P()
6720 glDrawArrays(GL_POINTS, 0, 8); in TEST_P()
6722 glDrawArrays(GL_POINTS, 0, 9); in TEST_P()
6726 glDrawArrays(GL_POINTS, 4, 4); in TEST_P()
6729 glDrawArrays(GL_POINTS, 4, 5); in TEST_P()
6731 glDrawArrays(GL_POINTS, 5, 1); in TEST_P()
6733 glDrawArrays(GL_POINTS, 6, 1); in TEST_P()
6790 glDrawArrays(GL_POINTS, 0, 123); in TEST_P()
6792 glDrawArrays(GL_POINTS, 4, 500); in TEST_P()
6794 glDrawArrays(GL_POINTS, 5, 1); in TEST_P()
6796 glDrawArrays(GL_POINTS, 231, 1); in TEST_P()