Lines Matching refs:glDrawArrays
361 glDrawArrays(GL_TRIANGLES, 0, numElements); in ClearThenDraw()
369 glDrawArrays(GL_TRIANGLES, 0, numElements); in JustDraw()
383 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeVertexAttribThenDraw()
389 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeVertexAttribThenDraw()
405 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeArrayBuffersThenDraw()
412 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeArrayBuffersThenDraw()
424 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeTextureThenDraw()
427 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeTextureThenDraw()
439 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeProgramThenDraw()
442 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeProgramThenDraw()
456 glDrawArrays(GL_TRIANGLES, 0, numElements); in CycleVertexBufferThenDraw()
525 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeScissorThenDraw()
558 glDrawArrays(GL_TRIANGLES, 0, numElements); in DrawWithEightTextures()
568 glDrawArrays(GL_TRIANGLES, 0, numElements); in UpdateUniformThenDraw()