Lines Matching full:virtual
45 virtual ~Context(void) in ~Context()
49 virtual int getWidth(void) const = 0;
50 virtual int getHeight(void) const = 0;
52 virtual void activeTexture(uint32_t texture) = 0;
53 virtual void viewport(int x, int y, int width, int height) = 0;
55 virtual void bindTexture(uint32_t target, uint32_t texture) = 0;
56 virtual void genTextures(int numTextures, uint32_t *textures) = 0;
57 virtual void deleteTextures(int numTextures, const uint32_t *textures) = 0;
59 virtual void bindFramebuffer(uint32_t target, uint32_t framebuffer) = 0;
60 virtual void genFramebuffers(int numFramebuffers, uint32_t *framebuffers) = 0;
61 virtual void deleteFramebuffers(int numFramebuffers, const uint32_t *framebuffers) = 0;
63 virtual void bindRenderbuffer(uint32_t target, uint32_t renderbuffer) = 0;
64 virtual void genRenderbuffers(int numRenderbuffers, uint32_t *renderbuffers) = 0;
65 virtual void deleteRenderbuffers(int numRenderbuffers, const uint32_t *renderbuffers) = 0;
67 …virtual void pixelStorei(uint32_t pname, int param) =…
68 …virtual void texImage1D(uint32_t target, int level, uint32_t internalFormat, int width, int border…
70 …virtual void texImage2D(uint32_t target, int level, uint32_t internalFormat, int width, int height…
72 …virtual void texImage3D(uint32_t target, int level, uint32_t internalFormat, int width, int height…
74 …virtual void texSubImage1D(uint32_t target, int level, int xoffset, int width, uint32_t format, ui…
76 …virtual void texSubImage2D(uint32_t target, int level, int xoffset, int yoffset, int width, int he…
78 …virtual void texSubImage3D(uint32_t target, int level, int xoffset, int yoffset, int zoffset, int …
80 …virtual void copyTexImage1D(uint32_t target, int level, uint32_t internalFormat, int x, int y, int…
82 …virtual void copyTexImage2D(uint32_t target, int level, uint32_t internalFormat, int x, int y, int…
84 …virtual void copyTexSubImage1D(uint32_t target, int level, int xoffset, int x, int y, int width) =…
85 …virtual void copyTexSubImage2D(uint32_t target, int level, int xoffset, int yoffset, int x, int y,…
87 …virtual void copyTexSubImage3D(uint32_t target, int level, int xoffset, int yoffset, int zoffset, …
90 …virtual void texStorage2D(uint32_t target, int levels, uint32_t internalFormat, int width, int hei…
91 …virtual void texStorage3D(uint32_t target, int levels, uint32_t internalFormat, int width, int hei…
94 virtual void texParameteri(uint32_t target, uint32_t pname, int value) = 0;
96 …virtual void framebufferTexture2D(uint32_t target, uint32_t attachment, uint32_t textarget, uint32…
98 …virtual void framebufferTextureLayer(uint32_t target, uint32_t attachment, uint32_t texture, int l…
100 …virtual void framebufferRenderbuffer(uint32_t target, uint32_t attachment, uint32_t renderbufferta…
102 virtual uint32_t checkFramebufferStatus(uint32_t target) = 0;
104 …virtual void getFramebufferAttachmentParameteriv(uint32_t target, uint32_t attachment, uint32_t pn…
107 …virtual void renderbufferStorage(uint32_t target, uint32_t internalformat, int width, int height) …
108 …virtual void renderbufferStorageMultisample(uint32_t target, int samples, uint32_t internalFormat,…
111 virtual void bindBuffer(uint32_t target, uint32_t buffer) = 0;
112 virtual void genBuffers(int numBuffers, uint32_t *buffers) = 0;
113 virtual void deleteBuffers(int numBuffers, const uint32_t *buffers) = 0;
115 … virtual void bufferData(uint32_t target, intptr_t size, const void *data, uint32_t usage) = 0;
116 … virtual void bufferSubData(uint32_t target, intptr_t offset, intptr_t size, const void *data) = 0;
118 virtual void clearColor(float red, float green, float blue, float alpha) = 0;
119 virtual void clearDepthf(float depth) = 0;
120 virtual void clearStencil(int stencil) = 0;
122 virtual void clear(uint32_t buffers) = 0;
123 virtual void clearBufferiv(uint32_t buffer, int drawbuffer, const int *value) = 0;
124 virtual void clearBufferfv(uint32_t buffer, int drawbuffer, const float *value) = 0;
125 virtual void clearBufferuiv(uint32_t buffer, int drawbuffer, const uint32_t *value) = 0;
126 virtual void clearBufferfi(uint32_t buffer, int drawbuffer, float depth, int stencil) = 0;
127 virtual void scissor(int x, int y, int width, int height) = 0;
129 virtual void enable(uint32_t cap) = 0;
130 virtual void disable(uint32_t cap) = 0;
132 …virtual void stencilFunc(uint32_t func, int ref, uint32_t mask) = …
133 …virtual void stencilOp(uint32_t sfail, uint32_t dpfail, uint32_t dppass) = …
134 …virtual void stencilFuncSeparate(uint32_t face, uint32_t func, int ref, uint32_t mask) = …
135 …virtual void stencilOpSeparate(uint32_t face, uint32_t sfail, uint32_t dpfail, uint32_t dppass) = …
137 virtual void depthFunc(uint32_t func) = 0;
138 virtual void depthRangef(float n, float f) = 0;
139 virtual void depthRange(double n, double f) = 0;
141 virtual void polygonOffset(float factor, float units) = 0;
142 virtual void provokingVertex(uint32_t convention) = 0;
143 virtual void primitiveRestartIndex(uint32_t index) = 0;
145 …virtual void blendEquation(uint32_t mode) …
146 …virtual void blendEquationSeparate(uint32_t modeRGB, uint32_t modeAlpha) …
147 …virtual void blendFunc(uint32_t src, uint32_t dst) …
148 …virtual void blendFuncSeparate(uint32_t srcRGB, uint32_t dstRGB, uint32_t srcAlpha, uint32_t dstAl…
149 …virtual void blendColor(float red, float green, float blue, float alpha) …
151 virtual void colorMask(bool r, bool g, bool b, bool a) = 0;
152 virtual void depthMask(bool mask) = 0;
153 virtual void stencilMask(uint32_t mask) = 0;
154 virtual void stencilMaskSeparate(uint32_t face, uint32_t mask) = 0;
156 …virtual void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int…
159 …virtual void invalidateSubFramebuffer(uint32_t target, int numAttachments, const uint32_t *attachm…
161 …virtual void invalidateFramebuffer(uint32_t target, int numAttachments, const uint32_t *attachment…
163 virtual void bindVertexArray(uint32_t array) = 0;
164 virtual void genVertexArrays(int numArrays, uint32_t *vertexArrays) = 0;
165 virtual void deleteVertexArrays(int numArrays, const uint32_t *vertexArrays) = 0;
167 …virtual void vertexAttribPointer(uint32_t index, int size, uint32_t type, bool normalized, int str…
169 …virtual void vertexAttribIPointer(uint32_t index, int size, uint32_t type, int stride, const void …
170 …virtual void enableVertexAttribArray(uint32_t index) …
171 …virtual void disableVertexAttribArray(uint32_t index) …
172 …virtual void vertexAttribDivisor(uint32_t index, uint32_t divisor) …
174 virtual void vertexAttrib1f(uint32_t index, float) = 0;
175 virtual void vertexAttrib2f(uint32_t index, float, float) = 0;
176 virtual void vertexAttrib3f(uint32_t index, float, float, float) = 0;
177 virtual void vertexAttrib4f(uint32_t index, float, float, float, float) = 0;
178 virtual void vertexAttribI4i(uint32_t index, int32_t, int32_t, int32_t, int32_t) = 0;
179 virtual void vertexAttribI4ui(uint32_t index, uint32_t, uint32_t, uint32_t, uint32_t) = 0;
181 virtual int32_t getAttribLocation(uint32_t program, const char *name) = 0;
183 …virtual void uniform1f(int32_t index, float) …
184 …virtual void uniform1i(int32_t index, int32_t) …
185 …virtual void uniform1fv(int32_t index, int32_t count, const float *) …
186 …virtual void uniform2fv(int32_t index, int32_t count, const float *) …
187 …virtual void uniform3fv(int32_t index, int32_t count, const float *) …
188 …virtual void uniform4fv(int32_t index, int32_t count, const float *) …
189 …virtual void uniform1iv(int32_t index, int32_t count, const int32_t *) …
190 …virtual void uniform2iv(int32_t index, int32_t count, const int32_t *) …
191 …virtual void uniform3iv(int32_t index, int32_t count, const int32_t *) …
192 …virtual void uniform4iv(int32_t index, int32_t count, const int32_t *) …
193 …virtual void uniformMatrix3fv(int32_t location, int32_t count, bool transpose, const float *value)…
194 …virtual void uniformMatrix4fv(int32_t location, int32_t count, bool transpose, const float *value)…
195 …virtual int32_t getUniformLocation(uint32_t program, const char *name) …
197 virtual void lineWidth(float) = 0;
199 virtual void drawArrays(uint32_t mode, int first, int count) = 0;
200 virtual void drawArraysInstanced(uint32_t mode, int first, int count, int instanceCount) = 0;
201 virtual void drawElements(uint32_t mode, int count, uint32_t type, const void *indices) = 0;
202 virtual void drawElementsInstanced(uint32_t mode, int count, uint32_t type, const void *indices,
204 … virtual void drawElementsBaseVertex(uint32_t mode, int count, uint32_t type, const void *indices,
206 …virtual void drawElementsInstancedBaseVertex(uint32_t mode, int count, uint32_t type, const void *…
208 …virtual void drawRangeElements(uint32_t mode, uint32_t start, uint32_t end, int count, uint32_t ty…
210 …virtual void drawRangeElementsBaseVertex(uint32_t mode, uint32_t start, uint32_t end, int count, u…
212 virtual void drawArraysIndirect(uint32_t mode, const void *indirect) = 0;
213 virtual void drawElementsIndirect(uint32_t mode, uint32_t type, const void *indirect) = 0;
215 …virtual void multiDrawArrays(uint32_t mode, const int *first, const int *count, int primCount) = 0;
216 …virtual void multiDrawElements(uint32_t mode, const int *count, uint32_t type, const void **indice…
218 …virtual void multiDrawElementsBaseVertex(uint32_t mode, const int *count, uint32_t type, const voi…
221 virtual uint32_t createProgram(ShaderProgram *program) = 0;
222 virtual void useProgram(uint32_t program) = 0;
223 virtual void deleteProgram(uint32_t program) = 0;
225 …virtual void readPixels(int x, int y, int width, int height, uint32_t format, uint32_t type, void …
226 …virtual uint32_t getError(void) …
227 …virtual void finish(void) …
229 virtual void getIntegerv(uint32_t pname, int *params) = 0;
230 virtual const char *getString(uint32_t pname) = 0;
233 …virtual void texImage2D(uint32_t target, int level, uint32_t internalFormat, const tcu::Surface &s…
234 …virtual void texImage2D(uint32_t target, int level, uint32_t internalFormat, int width, int height…
235 …virtual void texSubImage2D(uint32_t target, int level, int xoffset, int yoffset, const tcu::Surfac…
236 virtual void readPixels(tcu::Surface &dst, int x, int y, int width, int height);