Lines Matching refs:m_transformations
230 vector<Mat3> m_transformations; member in deqp::gles2::Functional::MultiTexShader
258 m_transformations.reserve(m_numUnits); in MultiTexShader()
299 m_transformations.push_back(transformation); in MultiTexShader()
329 m_transformations.push_back(finalTrans); in MultiTexShader()
346 (GLfloat *)&m_transformations[ndx].getColumnMajorData()[0]); in setUniforms()
379 m_transformations[unitNdx] = shrinkScaleMat * m_transformations[unitNdx]; in makeSafeLods()
380 m_lodDerivateParts[unitNdx] = calculateLodDerivateParts(m_transformations[unitNdx]); in makeSafeLods()
404 DE_ASSERT((int)m_transformations.size() == m_numUnits); in shadeFragments()
429 … (m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f)).xy(), in shadeFragments()
430 … (m_transformations[unitNdx] * Vec3(texCoords[1].x(), texCoords[1].y(), 1.0f)).xy(), in shadeFragments()
431 … (m_transformations[unitNdx] * Vec3(texCoords[2].x(), texCoords[2].y(), 1.0f)).xy(), in shadeFragments()
432 … (m_transformations[unitNdx] * Vec3(texCoords[3].x(), texCoords[3].y(), 1.0f)).xy(), in shadeFragments()
444 m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f), in shadeFragments()
445 m_transformations[unitNdx] * Vec3(texCoords[1].x(), texCoords[1].y(), 1.0f), in shadeFragments()
446 m_transformations[unitNdx] * Vec3(texCoords[2].x(), texCoords[2].y(), 1.0f), in shadeFragments()
447 m_transformations[unitNdx] * Vec3(texCoords[3].x(), texCoords[3].y(), 1.0f), in shadeFragments()