Lines Matching refs:m_currentIteration
572 int m_currentIteration; member in deqp::gles3::Functional::NumSamplesCase
586 , m_currentIteration(0) in NumSamplesCase()
639 m_currentIteration++; in iterate()
641 if (m_currentIteration >= m_maxNumIterations) in iterate()
703 … float angle0 = 2.0f * DE_PI * (float)i / (float)numTriangles + 0.001f * (float)m_currentIteration; in renderPattern()
704 …gle1 = 2.0f * DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f * (float)m_currentIteration; in renderPattern()
741 … float angle = 2.0f * DE_PI * (float)i / (float)numLines + 0.001f * (float)m_currentIteration; in renderPattern()
788 int m_currentIteration; member in deqp::gles3::Functional::CommonEdgeCase
801 , m_currentIteration(0) in CommonEdgeCase()
855 if (m_currentIteration == 0) in iterate()
860 else if (m_currentIteration == 1) in iterate()
867 … float angle = 0.5f * DE_PI * (float)(m_currentIteration - 1) / (float)(m_numIterations - 1); in iterate()
914 int quadBaseAngleNdx = m_currentIteration / 8; in iterate()
915 int quadSubAngleNdx = m_currentIteration % 8; in iterate()
931 … float angle = 0.5f * DE_PI * (float)(m_currentIteration - 1) / (float)(m_numIterations - 1); in iterate()
965 int quadSubAngleNdx = m_currentIteration % 8; in iterate()
1012 m_currentIteration++; in iterate()
1025 else if (m_currentIteration < m_numIterations) in iterate()
1096 … float angle = 2.0f * DE_PI * (float)i / (float)numPolygons + 0.001f * (float)m_currentIteration; in renderPattern()
1262 int m_currentIteration; member in deqp::gles3::Functional::MaskProportionalityCase
1273 , m_currentIteration(0) in MaskProportionalityCase()
1327 float alphaOrCoverageValue = (float)m_currentIteration / (float)(m_numIterations - 1); in iterate()
1381 if (m_currentIteration == 0 && sumRed != 0) in iterate()
1388 if (m_currentIteration == m_numIterations - 1 && sumRed != 0xff * numPixels) in iterate()
1398 m_currentIteration++; in iterate()
1400 if (m_currentIteration >= m_numIterations) in iterate()