Lines Matching refs:m_transformations
292 vector<Mat4> m_transformations; member in deqp::gles3::Functional::MultiTexShader
324 m_transformations.reserve(m_numUnits); in MultiTexShader()
366 m_transformations.push_back(transformation); in MultiTexShader()
394 m_transformations.push_back(finalTrans); in MultiTexShader()
428 m_transformations.push_back(Mat4(transformation)); in MultiTexShader()
445 (GLfloat *)&m_transformations[ndx].getColumnMajorData()[0]); in setUniforms()
482 m_transformations[unitNdx] = in makeSafeLods()
484 m_transformations[unitNdx]; in makeSafeLods()
485 m_lodDerivateParts[unitNdx] = calculateLodDerivateParts(m_transformations[unitNdx]); in makeSafeLods()
509 DE_ASSERT((int)m_transformations.size() == m_numUnits); in shadeFragments()
532 … (m_transformations[unitNdx] * Vec4(texCoords[0].x(), texCoords[0].y(), 1.0f, 1.0f)).xyz(), in shadeFragments()
533 … (m_transformations[unitNdx] * Vec4(texCoords[1].x(), texCoords[1].y(), 1.0f, 1.0f)).xyz(), in shadeFragments()
534 … (m_transformations[unitNdx] * Vec4(texCoords[2].x(), texCoords[2].y(), 1.0f, 1.0f)).xyz(), in shadeFragments()
535 … (m_transformations[unitNdx] * Vec4(texCoords[3].x(), texCoords[3].y(), 1.0f, 1.0f)).xyz(), in shadeFragments()