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Lines Matching refs:drawArrays

2418                     gl.drawArrays(GL_POINTS, 0, 1);  in iterate()
2419 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate()
2481 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2482 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate()
2851 gl.drawArrays(GL_POINTS, 0, 1); in useBuffer()
2852 gl.drawArrays(GL_POINTS, bufferSize / (int)sizeof(float[4]) - 1, 1); in useBuffer()
3683 gl.drawArrays(GL_POINTS, begin / (int)sizeof(float[4]), 1); in drawBufferRange()
3684 gl.drawArrays(GL_POINTS, end / (int)sizeof(float[4]) - 1, 1); in drawBufferRange()
4838 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
4856 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
4979 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
5041 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
5331 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
5377 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
5498 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
5673 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
5696 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
5728 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
5827 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
6019 gl.drawArrays(GL_TRIANGLES, 0, m_numVertices); in init()
6046 gl.drawArrays(GL_TRIANGLES, 0, m_numVertices); in init()
6317 gl.drawArrays(GL_TRIANGLES, 0, m_numVertices); in drawFromBuffer()
6367 gl.drawArrays(GL_TRIANGLES, 0, 3); in reuseAndDeleteBuffer()
6494 gl.drawArrays(GL_TRIANGLES, 0, m_numMiscVertices); in drawMisc()