Lines Matching refs:glDrawRangeElements
1243 ctx.glDrawRangeElements(-1, 0, 1, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements()
1248 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, -1, indices); in draw_range_elements()
1250 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_FLOAT, indices); in draw_range_elements()
1255 ctx.glDrawRangeElements(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, indices); in draw_range_elements()
1260 ctx.glDrawRangeElements(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements()
1269 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements()
1294 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements()
1298 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements()
1320 ctx.glDrawRangeElements(-1, 0, 1, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements_invalid_program()
1325 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, -1, indices); in draw_range_elements_invalid_program()
1327 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_FLOAT, indices); in draw_range_elements_invalid_program()
1332 ctx.glDrawRangeElements(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, indices); in draw_range_elements_invalid_program()
1337 ctx.glDrawRangeElements(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements_invalid_program()
1346 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements_invalid_program()
1374 ctx.glDrawRangeElements(-1, 0, 1, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements_incomplete_primitive()
1379 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, -1, indices); in draw_range_elements_incomplete_primitive()
1381 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_FLOAT, indices); in draw_range_elements_incomplete_primitive()
1386 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, -1, GL_UNSIGNED_BYTE, indices); in draw_range_elements_incomplete_primitive()
1391 ctx.glDrawRangeElements(GL_TRIANGLES, 1, 0, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements_incomplete_primitive()
1400 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements_incomplete_primitive()
1425 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements_incomplete_primitive()
1429 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements_incomplete_primitive()