Lines Matching refs:StateQueryUtil
59 namespace StateQueryUtil = ::deqp::gls::StateQueryUtil;
223 StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat[8]> state; in iterate()
355 StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat[8]> state; in verifyState()
384 StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint[8]> state; in verifyState()
398 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx)) && in verifyState()
400 … StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint>(bbox.getComponentAccess(ndx))) in verifyState()
413 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx)); in verifyState()
415 … StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint>(bbox.getComponentAccess(ndx)); in verifyState()
434 StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint64[8]> state; in verifyState()
448 …StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getComponentAccess(ndx)) && in verifyState()
450 … StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(bbox.getComponentAccess(ndx))) in verifyState()
463 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getComponentAccess(ndx)); in verifyState()
465 … StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(bbox.getComponentAccess(ndx)); in verifyState()
484 StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean[8]> state; in verifyState()