Lines Matching refs:StateQueryMemoryWriteGuard
281 StateQueryMemoryWriteGuard<glw::GLboolean> value; in queryState()
298 StateQueryMemoryWriteGuard<glw::GLint> value; in queryState()
313 StateQueryMemoryWriteGuard<glw::GLint64> value; in queryState()
328 StateQueryMemoryWriteGuard<glw::GLfloat> value; in queryState()
354 StateQueryMemoryWriteGuard<glw::GLboolean[4]> value; in queryIndexedState()
380 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in queryIndexedState()
395 StateQueryMemoryWriteGuard<glw::GLint64[4]> value; in queryIndexedState()
424 StateQueryMemoryWriteGuard<glw::GLboolean> value; in queryIndexedState()
441 StateQueryMemoryWriteGuard<glw::GLint> value; in queryIndexedState()
456 StateQueryMemoryWriteGuard<glw::GLint64> value; in queryIndexedState()
482 StateQueryMemoryWriteGuard<glw::GLint> value; in queryAttributeState()
496 StateQueryMemoryWriteGuard<glw::GLfloat> value; in queryAttributeState()
510 StateQueryMemoryWriteGuard<glw::GLint> value; in queryAttributeState()
524 StateQueryMemoryWriteGuard<glw::GLuint> value; in queryAttributeState()
548 StateQueryMemoryWriteGuard<glw::GLint> value; in queryFramebufferState()
572 StateQueryMemoryWriteGuard<glw::GLint> value; in queryProgramState()
586 StateQueryMemoryWriteGuard<glw::GLint[3]> value; in queryProgramState()
610 StateQueryMemoryWriteGuard<glw::GLint> value; in queryPipelineState()
634 StateQueryMemoryWriteGuard<glw::GLint> value; in queryTextureParamState()
648 StateQueryMemoryWriteGuard<glw::GLfloat> value; in queryTextureParamState()
662 StateQueryMemoryWriteGuard<glw::GLint> value; in queryTextureParamState()
676 StateQueryMemoryWriteGuard<glw::GLuint> value; in queryTextureParamState()
690 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in queryTextureParamState()
704 StateQueryMemoryWriteGuard<glw::GLfloat[4]> value; in queryTextureParamState()
718 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in queryTextureParamState()
732 StateQueryMemoryWriteGuard<glw::GLuint[4]> value; in queryTextureParamState()
756 StateQueryMemoryWriteGuard<glw::GLint> value; in queryTextureLevelState()
770 StateQueryMemoryWriteGuard<glw::GLfloat> value; in queryTextureLevelState()
794 StateQueryMemoryWriteGuard<void *> value; in queryPointerState()
841 StateQueryMemoryWriteGuard<glw::GLint> value; in queryQueryState()
865 StateQueryMemoryWriteGuard<glw::GLint> value; in querySamplerState()
879 StateQueryMemoryWriteGuard<glw::GLfloat> value; in querySamplerState()
893 StateQueryMemoryWriteGuard<glw::GLint> value; in querySamplerState()
907 StateQueryMemoryWriteGuard<glw::GLuint> value; in querySamplerState()
921 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in querySamplerState()
935 StateQueryMemoryWriteGuard<glw::GLfloat[4]> value; in querySamplerState()
949 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in querySamplerState()
963 StateQueryMemoryWriteGuard<glw::GLuint[4]> value; in querySamplerState()